private void InitializeComponents() { m_songPlayer = gameObject.AddComponent <SongPlayer>(); m_songPlayer.InitializeSettings(m_mainSound, m_partsToListenTo, m_partPlaybackFadeTimeSeconds, m_timeSlider.value, m_timeSlider.maxValue, m_seekIntervalSeconds, m_holdSongKeyCode, m_seekForwardKeyCode, m_seekBackwardKeyCode); m_importer = gameObject.AddComponent <NAudioImporter>(); m_timeSlider.onValueChanged.AddListener(delegate { TimeSliderChanged(); }); m_uiSound.loop = false; m_statusText.text = "[ SYSTEM ] Press (F1) for controls"; }