Ejemplo n.º 1
0
    private void InitializeComponents()
    {
        m_songPlayer = gameObject.AddComponent <SongPlayer>();
        m_songPlayer.InitializeSettings(m_mainSound,
                                        m_partsToListenTo,
                                        m_partPlaybackFadeTimeSeconds,
                                        m_timeSlider.value,
                                        m_timeSlider.maxValue,
                                        m_seekIntervalSeconds,
                                        m_holdSongKeyCode,
                                        m_seekForwardKeyCode,
                                        m_seekBackwardKeyCode);

        m_importer = gameObject.AddComponent <NAudioImporter>();

        m_timeSlider.onValueChanged.AddListener(delegate { TimeSliderChanged(); });

        m_uiSound.loop = false;

        m_statusText.text = "[ SYSTEM ] Press (F1) for controls";
    }