public static void PrepareRoom(bool autoMatch, int scene, int song, SongMode mode, string strCheckKey, byte[] byteStage, ushort nCountDown) { mPlaySceneID = scene; mPlaySongID = (UInt16)song; mPlaySongMode = mode; mChoosedSongMode = mode; }
public void StartGameMusic() { songNow = SongMode.TUNNEL; jukeBox.clip = tunnelSong; jukeBox.Play(); // RenderSettings.fog = true; }
WrapMode getWrapModeBySongMode(SongMode mode) { switch (mode) { default: return(WrapMode.Once); } return(WrapMode.Default); }
public static void Serialize(RoomWholeInfo roomInfo) { mChoosedSceneID = roomInfo.m_nScene; mChoosedSongID = roomInfo.m_nMusic; mChoosedSongMode = (SongMode)roomInfo.m_nMode; m_DanceMode = (RoomDanceMode)roomInfo.m_nRoomDanceMode; SerializeRoomPlayer(roomInfo.m_lstDancer); }
void CheckAndPlay(SongMode songEnum, AudioClip songFile) { if (songNow != songEnum) { // RenderSettings.fog = (songEnum == SongMode.TUNNEL); songNow = songEnum; if (blockNewEnum == false) { StartCoroutine(SongTransition()); } } }
// Use this for initialization void Start() { jukeBox = GetComponent <AudioSource>(); jukeBoxFader = transform.GetChild(0).GetComponent <AudioSource>(); songNow = SongMode.TITLE; jukeBox.clip = titleSong; jukeBox.Play(); // RenderSettings.fog = false; // jukeBoxFader.clip = transitionSong; // jukeBoxFader.Play(); }
public static void DestroyRoom() { mChoosedSceneID = CommonDef.SCENE_RANDOM_ID; mChoosedSongID = CommonDef.SONG_RANDOM_ID; //mChoosedSongName = SystemTips.GetTipsContent(CommonDef.SONG_RANDOM_NAME_INDEX); mChoosedSongMode = SongMode.None; mPlaySceneID = CommonDef.SCENE_RANDOM_ID; mPlaySongID = (UInt16)CommonDef.SONG_RANDOM_ID; mPlaySongMode = SongMode.None; m_PlayMusciInfo = null; m_DanceMode = RoomDanceMode.SINGLE; for (int pos = 0; pos < CommonDef.MAX_ROOM_PLAYER; ++pos) { PlayerBase player = RoomData.GetRoomPlayerByPos(pos); if (player != null) { player.transform.parent = null; } } for (int i = 0; i < mRoomPlayer.Length; ++i) { if (mRoomPlayer[i] != null) { PlayerBase player = mRoomPlayer[i]; mRoomPlayer[i] = null; } } if (CommonLogicData.MainPlayer != null) { CommonLogicData.MainPlayer.IsToShow = true; CommonLogicData.MainPlayer.transform.position = Vector3.zero; CommonLogicData.MainPlayer.transform.rotation = Quaternion.identity; } }