Ejemplo n.º 1
0
 public static void PrepareRoom(bool autoMatch, int scene, int song, SongMode mode, string strCheckKey, byte[] byteStage, ushort nCountDown)
 {
     mPlaySceneID     = scene;
     mPlaySongID      = (UInt16)song;
     mPlaySongMode    = mode;
     mChoosedSongMode = mode;
 }
 public void StartGameMusic()
 {
     songNow      = SongMode.TUNNEL;
     jukeBox.clip = tunnelSong;
     jukeBox.Play();
     // RenderSettings.fog = true;
 }
Ejemplo n.º 3
0
 WrapMode getWrapModeBySongMode(SongMode mode)
 {
     switch (mode)
     {
     default:
         return(WrapMode.Once);
     }
     return(WrapMode.Default);
 }
Ejemplo n.º 4
0
        public static void Serialize(RoomWholeInfo roomInfo)
        {
            mChoosedSceneID  = roomInfo.m_nScene;
            mChoosedSongID   = roomInfo.m_nMusic;
            mChoosedSongMode = (SongMode)roomInfo.m_nMode;
            m_DanceMode      = (RoomDanceMode)roomInfo.m_nRoomDanceMode;

            SerializeRoomPlayer(roomInfo.m_lstDancer);
        }
 void CheckAndPlay(SongMode songEnum, AudioClip songFile)
 {
     if (songNow != songEnum)
     {
         // RenderSettings.fog = (songEnum == SongMode.TUNNEL);
         songNow = songEnum;
         if (blockNewEnum == false)
         {
             StartCoroutine(SongTransition());
         }
     }
 }
    // Use this for initialization
    void Start()
    {
        jukeBox      = GetComponent <AudioSource>();
        jukeBoxFader = transform.GetChild(0).GetComponent <AudioSource>();

        songNow      = SongMode.TITLE;
        jukeBox.clip = titleSong;
        jukeBox.Play();
        // RenderSettings.fog = false;

        // jukeBoxFader.clip = transitionSong;
        // jukeBoxFader.Play();
    }
Ejemplo n.º 7
0
        public static void DestroyRoom()
        {
            mChoosedSceneID = CommonDef.SCENE_RANDOM_ID;
            mChoosedSongID  = CommonDef.SONG_RANDOM_ID;
            //mChoosedSongName = SystemTips.GetTipsContent(CommonDef.SONG_RANDOM_NAME_INDEX);
            mChoosedSongMode = SongMode.None;
            mPlaySceneID     = CommonDef.SCENE_RANDOM_ID;
            mPlaySongID      = (UInt16)CommonDef.SONG_RANDOM_ID;
            mPlaySongMode    = SongMode.None;
            m_PlayMusciInfo  = null;
            m_DanceMode      = RoomDanceMode.SINGLE;

            for (int pos = 0; pos < CommonDef.MAX_ROOM_PLAYER; ++pos)
            {
                PlayerBase player = RoomData.GetRoomPlayerByPos(pos);
                if (player != null)
                {
                    player.transform.parent = null;
                }
            }

            for (int i = 0; i < mRoomPlayer.Length; ++i)
            {
                if (mRoomPlayer[i] != null)
                {
                    PlayerBase player = mRoomPlayer[i];
                    mRoomPlayer[i] = null;
                }
            }

            if (CommonLogicData.MainPlayer != null)
            {
                CommonLogicData.MainPlayer.IsToShow           = true;
                CommonLogicData.MainPlayer.transform.position = Vector3.zero;

                CommonLogicData.MainPlayer.transform.rotation = Quaternion.identity;
            }
        }