private void Start() { sonar = player.GetComponent <SonarScript>(); agent = GetComponent <NavMeshAgent>(); agent.updateRotation = false; agent.speed = speed; audio = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); }
private void OnSceneGUI() { SonarScript sonar = (SonarScript)target; Handles.color = Color.white; Handles.DrawWireArc(sonar.transform.position, Vector3.up, Vector3.forward, 360, sonar.sonar_radius); Vector3 sonar_angle_A = sonar.DirFromAngle(-sonar.sonar_angle / 2, false); Vector3 sonar_angle_B = sonar.DirFromAngle(sonar.sonar_angle / 2, false); Handles.DrawLine(sonar.transform.position, sonar.transform.position + sonar_angle_A * sonar.sonar_radius); Handles.DrawLine(sonar.transform.position, sonar.transform.position + sonar_angle_B * sonar.sonar_radius); Handles.color = Color.red; foreach (Transform visible_target in sonar.visible_targets) { Handles.DrawLine(sonar.transform.position, visible_target.position); } }