public override void ModifyHitPlayer(NPC npc, Player target, ref int damage, ref bool crit) { if (SomeUtils.HasParadise(npc)) { damage /= 2; } damage -= (int)(GetLanternK(npc) * damage); }
public override void ModifyHitNPC(NPC npc, NPC target, ref int damage, ref float knockback, ref bool crit) { if (SomeUtils.HasParadise(npc)) { damage /= 2; } damage -= (int)(GetLanternK(npc) * damage); }