public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { Main.player[projectile.owner].statLife = Utils.Clamp(Main.player[projectile.owner].statLife + 1, 0, Main.player[projectile.owner].statLifeMax2); Main.player[projectile.owner].HealEffect(1); SomeUtils.DeepApplyParadise(target, 480); //Twilight.DeepAddBuff(target, ModContent.BuffType<TwilightParadisedBuff>(), 480); }