// Start is called before the first frame update void Start() { float snektimer = snekScale / snekspeed; generateSnek = true; gameUI = GameObject.Find("Game UI"); snekCTRL = gameUI.GetComponent <SnekControls>(); snekCTRL.initFromSnek(this); SnekManager.Instance.InstantiateFood(); }
private void Start() { sc = FindObjectOfType <SnekControls>(); }