static public int GraphicUpdateComplete(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); self.GraphicUpdateComplete(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_normalizedPosition(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.normalizedPosition); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_onValueChanged(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.onValueChanged); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int StopMovement(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); self.StopMovement(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_visibleItems(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.visibleItems); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_jumpElapsedTime(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.jumpElapsedTime); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_curFocusedTrans(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.curFocusedTrans); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_onValueChanged(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); SlotScrollRect.ScrollRectEvent v; checkType(l, 2, out v); self.onValueChanged = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_content(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); UnityEngine.RectTransform v; checkType(l, 2, out v); self.content = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_SetMinColumnOrRaw(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); int v; checkType(l, 2, out v); self.SetMinColumnOrRaw = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_onResetShowItemCompleted(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); SlotScrollRect.FResetShowItem v; checkType(l, 2, out v); self.onResetShowItemCompleted = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_onStopScroll(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); SlotScrollRect.FFocusedItem v; checkType(l, 2, out v); self.onStopScroll = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_jumpElapsedTime(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); System.Single v; checkType(l, 2, out v); self.jumpElapsedTime = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetSelectedTrans(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); UnityEngine.Transform a1; checkType(l, 2, out a1); self.SetSelectedTrans(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_normalizedPosition(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); UnityEngine.Vector2 v; checkType(l, 2, out v); self.normalizedPosition = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetColumn(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.SetColumn(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetListInfos(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); System.Collections.Generic.List <SLua.LuaTable> a1; checkType(l, 2, out a1); self.SetListInfos(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ResetShowItems(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); System.Collections.Generic.List <System.Int32> a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.ResetShowItems(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetVelocity(IntPtr l) { try { SlotScrollRect self = (SlotScrollRect)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetVelocity(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }