/// <summary> /// Zdarzenie po kolizji z jakims triggerem(triggerami beda np smakolyki) /// </summary> /// <param name="c">c to collider tego triggera(np. boxcollider2d itp)</param> void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.layer == LayerMask.NameToLayer("Food")) //jesli smakolyk { var powerType = c.GetComponent <PowerContainer>().Power; slotManager.RefillActivatedSlot(powerType); Destroy(c.gameObject); //to niszcz go } }