コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (delayBeforeThirsty > 0)
        {
            delayBeforeThirsty -= Time.deltaTime;
            return;
        }

        happinessGauge.fillAmount = happiness;
        if (happiness >= 1)
        {
            mySlot.ClientLeave();
            Debug.Log("+1 point ! yay");
        }
        if (happiness <= 0)
        {
            mySlot.ClientLeave();
            Debug.Log("OH NO :(");
        }
    }