} //end Update void SwitchProjectile() { if (changer == true) { EnergyProjectile.gameObject.SetActive(true); BoardingCrew.gameObject.SetActive(false); slingshotAmmo.SetPrefab(EnergyProjectile); } else { EnergyProjectile.gameObject.SetActive(false); BoardingCrew.gameObject.SetActive(true); slingshotAmmo.SetPrefab(BoardingCrew); } //end if-else } //end SwitchProjectile