}     //end Update

    void SwitchProjectile()
    {
        if (changer == true)
        {
            EnergyProjectile.gameObject.SetActive(true);
            BoardingCrew.gameObject.SetActive(false);
            slingshotAmmo.SetPrefab(EnergyProjectile);
        }
        else
        {
            EnergyProjectile.gameObject.SetActive(false);
            BoardingCrew.gameObject.SetActive(true);
            slingshotAmmo.SetPrefab(BoardingCrew);
        } //end if-else
    }     //end SwitchProjectile