コード例 #1
0
 public static void RebindAllRenderers()
 {
     foreach (Object obj2 in Object.FindObjectsOfType(typeof(SleepingAvatar)))
     {
         SleepingAvatar avatar = (SleepingAvatar)obj2;
         if (avatar != null)
         {
             avatar.RebindRenderers();
         }
     }
 }
コード例 #2
0
 public static void RebindAllRenderers()
 {
     UnityEngine.Object[] objArray = UnityEngine.Object.FindObjectsOfType(typeof(SleepingAvatar));
     for (int i = 0; i < (int)objArray.Length; i++)
     {
         SleepingAvatar sleepingAvatar = (SleepingAvatar)objArray[i];
         if (sleepingAvatar)
         {
             sleepingAvatar.RebindRenderers();
         }
     }
 }