public static void RebindAllRenderers() { foreach (Object obj2 in Object.FindObjectsOfType(typeof(SleepingAvatar))) { SleepingAvatar avatar = (SleepingAvatar)obj2; if (avatar != null) { avatar.RebindRenderers(); } } }
public static void RebindAllRenderers() { UnityEngine.Object[] objArray = UnityEngine.Object.FindObjectsOfType(typeof(SleepingAvatar)); for (int i = 0; i < (int)objArray.Length; i++) { SleepingAvatar sleepingAvatar = (SleepingAvatar)objArray[i]; if (sleepingAvatar) { sleepingAvatar.RebindRenderers(); } } }