コード例 #1
0
ファイル: TreeNode.cs プロジェクト: jcsnider/GWEN.Net-Unity
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(Skin.Base skin)
        {
            int bottom = 0;
            if (m_InnerPanel.Children.Count > 0)
            {
                bottom = m_InnerPanel.Children.Last().Y + m_InnerPanel.Y;
            }

            skin.DrawTreeNode(this, m_InnerPanel.IsVisible, IsSelected, m_Title.Height, m_Title.TextRight,
                (int)(m_ToggleButton.Y + m_ToggleButton.Height * 0.5f), bottom, m_TreeControl == Parent); // IsRoot

            //[halfofastaple] HACK - The treenodes are taking two passes until their height is set correctly,
            //  this means that the height is being read incorrectly by the parent, causing
            //  the TreeNode bug where nodes get hidden when expanding and collapsing.
            //  The hack is to constantly invalide TreeNodes, which isn't bad, but there is
            //  definitely a better solution (possibly: Make it set the height from childmost
            //  first and work it's way up?) that invalidates and draws properly in 1 loop.
            this.Invalidate();
        }
コード例 #2
0
ファイル: TreeNode.cs プロジェクト: esdrubal/guieditor
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(Skin.Base skin)
        {
            int bottom = 0;
            if (m_InnerPanel.Children.Count > 0)
            {
                bottom = m_InnerPanel.Children.Last().Y + m_InnerPanel.Y;
            }

            skin.DrawTreeNode(this, m_InnerPanel.IsVisible, IsSelected, m_Title.Height, m_Title.TextRight,
                (int)(m_ToggleButton.Y + m_ToggleButton.Height * 0.5f), bottom, m_TreeControl == Parent); // IsRoot
        }