public Ape(Data data, UnitInputBase input, MovementBase Movement) : base(data, input, Movement) { Stat.SetHp(150, 1.2f); Stat.SetMental(75, 1.1f); Stat.SetAttack(10.5f, 1.1f); Skin.AddAnimation("Base", @"Unit\base2", 2, 2, 4, 12, 0, 0, 16, 26); Skin.SkinChanger(new SideWalkChange()); Status.AddDeathAction((UnitBase units) => { Data.Screen.Unit.Player.Stat.Exp.Amount(1); data.Screen.Items.DropItem.AddItem(units, 1, MathExt.Random(1, 4)); data.Screen.Items.DropItem.AddItem(units, 0, MathExt.Random(1, 4)); }); SetUnitType(UnitType.Enemy); AddCollision(data.Screen.World, 0.6f, 4); }