protected override bool doAction() { Skill skillOrAttackById = base.unit.getSkillOrAttackById(this.skillKey.SkillID); if (skillOrAttackById == null) { return(false); } if (skillOrAttackById.IsGuide || this.interruptType == SkillInterruptType.Force || SkillUtility.IsBackHomeSkill(skillOrAttackById)) { if (SkillUtility.IsBackHomeSkill(skillOrAttackById) && skillOrAttackById.IsInSkillCastIn) { base.unit.jumpFont(JumpFontType.Interrupt, "回城打断!", null, false); } this.TryRemoveBornPowerObjSkillDataOnInterrupt(this.skillKey.SkillID); skillOrAttackById.Interrupt(true); if (base.unit.isPlayer) { Singleton <SkillView> .Instance.ShowGuideBar(false, 1f, "回城"); } return(true); } this.TryRemoveBornPowerObjSkillDataOnInterrupt(this.skillKey.SkillID); skillOrAttackById.Interrupt(false); return(false); }