protected override bool doAction() { Skill skillOrAttackById = base.unit.getSkillOrAttackById(this.skillKey.SkillID); if (skillOrAttackById == null) { return(false); } if (skillOrAttackById.IsGuide || this.interruptType == SkillInterruptType.Force || SkillUtility.IsBackHomeSkill(skillOrAttackById)) { if (SkillUtility.IsBackHomeSkill(skillOrAttackById) && skillOrAttackById.IsInSkillCastIn) { base.unit.jumpFont(JumpFontType.Interrupt, "回城打断!", null, false); } this.TryRemoveBornPowerObjSkillDataOnInterrupt(this.skillKey.SkillID); skillOrAttackById.Interrupt(true); if (base.unit.isPlayer) { Singleton <SkillView> .Instance.ShowGuideBar(false, 1f, "回城"); } return(true); } this.TryRemoveBornPowerObjSkillDataOnInterrupt(this.skillKey.SkillID); skillOrAttackById.Interrupt(false); return(false); }
public void AdvanceCombatState() { combatMenuState = CombatMenuState.Root; if (combatState == CombatState.Attack) { if (enemy.health > 0) { combatState = CombatState.Defend; } else { DropLoot(); AdventureManager.instance.AddHearts(3, "You defeated it! Great job!"); combatState = CombatState.None; } } else if (combatState == CombatState.Defend) { if (AdventureManager.instance.playerFighter.health > 0) { combatState = CombatState.Companion; var companion = AdventureManager.instance.companion; if (UnityEngine.Random.Range(0.0f, 1.0f) < 0.7f) { AdventureManager.instance.branch.currentSituation.enemy.health -= companion.attack; AdventureManager.instance.CompanionComment("Take this!"); } else { var randomSkill = companion.skills[UnityEngine.Random.Range(0, companion.skills.Count)]; AdventureManager.instance.CompanionComment("Let me help. " + randomSkill.name + "!"); SkillUtility.UseSkill(randomSkill, companion.attack, companion.defense, companion.speed); } AdventureManager.instance.AdvanceCombatState(); } else { AdventureManager.instance.CompanionComment("Oh no, are you okay? Get up!"); combatState = CombatState.None; // TODO: Lose! } } else if (combatState == CombatState.Companion) { if (enemy.health > 0) { combatState = CombatState.Attack; } else { DropLoot(); AdventureManager.instance.AddHearts(3, "Couldn't have done it without you!"); combatState = CombatState.None; } } }
private void BindSkill(string skill, ObserveHeroSkill skillComp) { try { SysSkillMainVo skillData = SkillUtility.GetSkillData(skill, -1, -1); string skill_icon = skillData.skill_icon; Texture mainTexture = ResourceManager.Load <Texture>(skill_icon, true, true, null, 0, false); skillComp.Texture.mainTexture = mainTexture; if (skillComp.Level) { int skillLevel = this._hero.skillManager.GetSkillLevel(skill); skillComp.Level.text = skillLevel.ToString(); } float num = 0f; float skillCDTime = this._hero.GetSkillCDTime(skill); if (skillCDTime > 0f) { num = this._hero.GetCDTime(skill) / skillCDTime; } skillComp.Mask.fillAmount = num; this.SetMaskEnableStatus(skillComp.Mask, num); } catch (Exception e) { ClientLogger.LogException(e); } }
private void OnPassiveItemChanged(BuffItem item, int dataIndex) { string text = this.passive_skills[dataIndex]; SysSkillMainVo skillData = SkillUtility.GetSkillData(text, -1, -1); item.name = text; item.SetTexture(skillData.skill_icon); }
public static SysSkillMainVo GetSkillData(string skillID, int level = -1, int skin = -1) { SysSkillMainVo skillMainData = BaseDataMgr.instance.GetSkillMainData(skillID); SysSkillLevelupVo skillLevelupData = SkillUtility.GetSkillLevelupData(skillID, level); SysSkillSkinVo skillSkinData = SkillUtility.GetSkillSkinData(skillID, skin); return(SkillUtility.GetSkillData(skillMainData, skillLevelupData, skillSkinData)); }
private bool doExcuteSpecialState(Units target, ref float damage) { if (SkillUtility.DoWuDi(target, damage)) { target.jumpFont(JumpFontType.WuDi, string.Empty, this.casterUnit, false); return(true); } return(false); }
public void Init(int idx, string idxName, UIAtlas atlas) { this.skillIndex = idx + SkillIndex._1st; this.skillFrame.spriteName = "Hero_skill_frame"; SysSkillMainVo skillData = SkillUtility.GetSkillData(idxName, -1, -1); this.skillPic.atlas = atlas; this.skillPic.spriteName = skillData.skill_icon; UIEventListener.Get(this.skillFrame.gameObject).onMobileHover = new UIEventListener.BoolDelegate(this.CheckState); }
public SkillData(string skill_id) { this.skillId = skill_id; this.config = SkillUtility.GetSkillData(this.skillId, -1, -1); if (this.config == null) { return; } this.Parse(this.config); }
public static SysSkillSkinVo GetSkillSkinData(string skillID, int skin) { if (skin < 0) { return(null); } string unikey = skillID + SkillUtility.sSkinPreFix + SkillUtility.IntToString(skin); return(BaseDataMgr.instance.GetDataById <SysSkillSkinVo>(unikey)); }
public static SysSkillLevelupVo GetSkillLevelupData(string skillID, int level) { if (level < 0) { return(null); } string skillLvUpId = SkillUtility.getSkillLvUpId(skillID, level); return(BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(skillLvUpId)); }
private void UpdateSkills() { for (int i = 0; i < this.mSkillIds.Count; i++) { SysSkillMainVo skillData = SkillUtility.GetSkillData(this.mSkillIds[i], -1, -1); UITexture component = this.SkillIcons.GetChild(i).GetComponent <UITexture>(); component.name = this.mSkillIds[i]; string skill_icon = skillData.skill_icon; Texture mainTexture = ResourceManager.Load <Texture>(skill_icon, true, true, null, 0, false); component.mainTexture = mainTexture; } }
public SkillData(string skill_id, int level, int skin) { SysSkillMainVo skillData = SkillUtility.GetSkillData(skill_id, level, skin); this.skillId = skill_id; this.config = skillData; if (this.config == null) { return; } this.Parse(this.config); }
private void doBuff_Master(string buff_id) { if (!StringUtils.CheckValid(buff_id)) { return; } BuffVo buffVo = null; if (this.buffList.ContainsKey(buff_id)) { buffVo = this.buffList[buff_id]; } if (buffVo != null) { if (!this.buffActionList.ContainsKey(buff_id)) { ActionManager.StartBuff(buff_id, this.self, false); } else { this.buffActionList[buff_id].Play(); } if (this.IsPropertyBuff(buff_id)) { this.self.dataChange.doBuffWoundAction(buff_id, buffVo.casterUnit, false); } else { this.self.dataChange.doSkillWoundAction(buffVo.data.damage_ids, buffVo.casterUnit, true, new float[0]); } if (StringUtils.CheckValid(buffVo.data.higheff_ids)) { for (int i = 0; i < buffVo.data.higheff_ids.Length; i++) { if (!SkillUtility.IsImmunityHighEff(this.self, buffVo.data.higheff_ids[i])) { ActionManager.AddHighEffect(buffVo.data.higheff_ids[i], string.Empty, this.self, buffVo.casterUnit, null, true); } } } if (StringUtils.CheckValid(buffVo.data.buff_ids)) { for (int j = 0; j < buffVo.data.buff_ids.Length; j++) { if (!SkillUtility.IsImmunityBuff(this.self, buffVo.data.buff_ids[j])) { ActionManager.AddBuff(buffVo.data.buff_ids[j], this.self, buffVo.casterUnit, true, string.Empty); } } } } }
protected override void doStartHighEffect_Special() { if (StringUtils.CheckValid(this.data.strParam1) && this.targetUnits != null) { for (int i = 0; i < this.targetUnits.Count; i++) { if (this.targetUnits[i] != null && !SkillUtility.IsImmunityBuff(this.targetUnits[i], this.data.strParam1)) { ActionManager.AddBuff(this.data.strParam1, this.targetUnits[i], base.unit, true, string.Empty); } } } }
private List <DataInfo> GetDataInfos() { List <DataInfo> list = new List <DataInfo>(); for (int i = 0; i < this.data.damage_ids.Length; i++) { DamageData vo = Singleton <DamageDataManager> .Instance.GetVo(this.data.damage_ids[i]); if (vo == null) { Debug.LogError("没有找到伤害包:错误id" + this.data.damage_ids[i]); } else if (SkillUtility.DoMoFaMianYi(this.targetUnit, vo)) { this.targetUnit.jumpFont(JumpFontType.MoFaMianYi, string.Empty, null, true); } else if (SkillUtility.DoWuDi(this.targetUnit, vo)) { this.targetUnit.jumpFont(JumpFontType.WuDi, string.Empty, null, true); } else { DataInfo dataInfo = new DataInfo(); dataInfo.reverse = this.isReverse; dataInfo.damageID = this.data.damage_ids[i]; if (vo.IsPropertyValue) { dataInfo.key = vo.property_key; dataInfo.value = vo.property_value; dataInfo.percent = vo.property_percent; dataInfo.formula = false; list.Add(dataInfo); } else if (vo.IsPropertyFormula) { dataInfo.key = vo.property_key; dataInfo.value = FormulaTool.GetFormualValue(vo.property_formula, this.targetUnit); dataInfo.percent = vo.property_percent; dataInfo.formula = true; list.Add(dataInfo); } else { Debug.LogError("DataChange 公式配置错误:既不是IsPropertyValue也不是IsPropertyFormula:错误id" + this.data.damage_ids[i]); } } } return(list); }
public static SysSkillMainVo GetSkillData(SysSkillMainVo mainVo, SysSkillLevelupVo levelupVo, SysSkillSkinVo skinVo) { if (mainVo == null) { return(null); } SysSkillMainVo result = SkillUtility.CopySkillData(ref mainVo); if (levelupVo != null) { SkillUtility.LevelUpImpact(ref result, ref levelupVo); } if (skinVo != null) { SkillUtility.SkinImpact(ref result, ref skinVo); } return(result); }
public void UpdateSkillStudy() { Units player = PlayerControlMgr.Instance.GetPlayer(); SysHeroMainVo heroMainData = BaseDataMgr.instance.GetHeroMainData(player.npc_id); string[] heroSkills = heroMainData.skill_id.Split(new char[] { ',' }); GridHelper.FillGrid <SkillShowItem>(this.mSkillGird, this.mSkillItem, (heroSkills.Length <= 4) ? heroSkills.Length : 4, delegate(int idx, SkillShowItem comp) { SysSkillMainVo skillData = SkillUtility.GetSkillData(heroSkills[idx], -1, -1); Texture textue = null; string type = (skillData.skill_trigger != 3) ? "(主动)" : "(被动)"; string unikey = skillData.skill_id + "_lv0" + ((player.getSkillById(skillData.skill_id).skillLevel != 0) ? player.getSkillById(skillData.skill_id).skillLevel : 1).ToString(); SysSkillLevelupVo dataById = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(unikey); comp.Init(textue, skillData.skill_name, type, SkillView.FixSkillTxtInfo(BaseDataMgr.instance.GetLanguageData(dataById.skill_description).content, player), !player.skillManager.IsSkillUnlock(skillData.skill_id), (dataById.cd / (1f + player.GetAttr(AttrType.NormalSkillCooling))).ToString("0.0")); }); this.mSkillGird.Reposition(); }
public static void AddHighEff(Units selfUnit, SkillDataKey skill_key, SkillPhrase skillPhrase, List <Units> targets = null, Vector3?skillPosition = null) { if (!StringUtils.CheckValid(skill_key.SkillID)) { return; } SkillData data = GameManager.Instance.SkillData.GetData(skill_key); if (data == null) { return; } string[] highEffects = data.GetHighEffects(skillPhrase); if (highEffects != null) { for (int i = 0; i < highEffects.Length; i++) { string text = highEffects[i]; switch (skillPhrase) { case SkillPhrase.Start: case SkillPhrase.Init: if (!SkillUtility.IsImmunityHighEff(selfUnit, text)) { ActionManager.AddHighEffect(text, skill_key.SkillID, selfUnit, selfUnit, skillPosition, true); } break; case SkillPhrase.Hit: for (int j = 0; j < targets.Count; j++) { if (targets[j] != null && targets[j].isLive && !SkillUtility.IsImmunityHighEff(targets[j], text)) { ActionManager.AddHighEffect(text, skill_key.SkillID, targets[j], selfUnit, skillPosition, true); } } break; } } } }
public static void AddBuff(Units selfUnit, SkillDataKey skill_key, SkillPhrase trigger, List <Units> targets = null) { if (!StringUtils.CheckValid(skill_key.SkillID)) { return; } SkillData data = GameManager.Instance.SkillData.GetData(skill_key); if (data == null) { return; } string[] buffs = data.GetBuffs(trigger); if (buffs != null) { for (int i = 0; i < buffs.Length; i++) { string text = buffs[i]; switch (trigger) { case SkillPhrase.Start: case SkillPhrase.Init: if (!SkillUtility.IsImmunityBuff(selfUnit, text)) { ActionManager.AddBuff(text, selfUnit, selfUnit, true, string.Empty); } break; case SkillPhrase.Hit: for (int j = 0; j < targets.Count; j++) { if (targets[j] != null && targets[j].isLive && !SkillUtility.IsImmunityBuff(targets[j], text)) { ActionManager.AddBuff(text, targets[j], selfUnit, true, string.Empty); } } break; } } } }
protected override void doStartHighEffect_Special() { if (this.targetUnits != null) { for (int i = 0; i < this.targetUnits.Count; i++) { if (this.targetUnits[i] != null && !SkillUtility.IsImmunityHighEff(this.targetUnits[i], this.higheffId)) { T t = BaseAction.CreateAction <T>(); t.targetUnit = this.targetUnits[i]; t.unit = base.unit; t.higheffId = this.higheffId; t.skillPosition = this.skillPosition; t.skillId = this.skillId; t.rotateY = this.rotateY; t.Play(); this.AddAction(t); } } } }
bool IsInRange() { // 自己追敌相信客户端; if (!GameController.IsConntrller(Owner)) { return(false); } Character skillTarget = mSkillContext.SkillTarget; if (skillTarget == null) { return(true); } float maxDist = mSkillInfo.maxDistance; float distance = SkillUtility.GetDistance(Owner, mSkillContext.SkillTarget, DistanceCalcType.OuterB); if (distance > maxDist) { return(false); } return(true); }
private void ChangeSkillText(int index) { SysHeroMainVo heroMainData = BaseDataMgr.instance.GetHeroMainData(this.heroNPC); string[] AllSkillName = heroMainData.skill_id.Split(new char[] { ',' }); SysSkillMainVo skillData = SkillUtility.GetSkillData(AllSkillName[index - 1], -1, -1); this.skillName.text = LanguageManager.Instance.GetStringById(skillData.skill_name); this.skillDescription.text = LanguageManager.Instance.GetStringById(skillData.skill_description); if (skillData.skill_trigger == 3) { this.activeSkill.gameObject.SetActive(false); this.passiveSkill.gameObject.SetActive(true); this.passiveSkill.text = LanguageManager.Instance.GetStringById("HeroAltar_Passive"); } else { this.activeSkill.gameObject.SetActive(true); this.passiveSkill.gameObject.SetActive(false); this.DealWithActiveSkill(AllSkillName[index - 1]); } SysSkillDescVo dataById = BaseDataMgr.instance.GetDataById <SysSkillDescVo>(AllSkillName[index - 1] + "_lv01"); SysSkillLevelupVo dataById2 = BaseDataMgr.instance.GetDataById <SysSkillLevelupVo>(AllSkillName[index - 1] + "_lv01"); this.Lv4.gameObject.SetActive(4 == dataById2.skill_levelmax); for (int num = 0; num != this.skillEffectGrid.transform.childCount; num++) { this.skillEffectGrid.transform.GetChild(num).gameObject.SetActive(true); } GridHelper.FillGrid <PropViewSkillEffect>(this.skillEffectGrid, this.skillEffect, (dataById != null) ? dataById.effect_num : 0, delegate(int idx, PropViewSkillEffect comp) { comp.name = index.ToString(); comp.Init(AllSkillName[index - 1], idx); }); this.skillEffectGrid.Reposition(); }
bool IsInRange() { // 主角追敌相信客户端; if (Owner.Type == CharacterType.Player) { return(false); } Character skillTarget = mSkillContext.SkillTarget; if (skillTarget == null) { return(true); } float maxDist = mSkillInfo.maxDistance; float distance = SkillUtility.GetDistance(Owner, mSkillContext.SkillTarget, DistanceCalcType.OuterB); if (distance > maxDist) { return(false); } return(true); }
protected override void AddHighEff(SkillDataKey skill_key, SkillPhrase skillPhrase, List <Units> targets = null, Vector3?skillPosition = null) { if (!StringUtils.CheckValid(skill_key.SkillID)) { return; } SkillData data = GameManager.Instance.SkillData.GetData(skill_key); string[] highEffects = data.GetHighEffects(skillPhrase); if (highEffects != null) { int curConjureIndex = this.GetCurConjureIndex(); if (highEffects.Length > curConjureIndex) { string text = highEffects[curConjureIndex]; switch (skillPhrase) { case SkillPhrase.Start: case SkillPhrase.Init: if (!SkillUtility.IsImmunityHighEff(this.unit, text)) { ActionManager.AddHighEffect(text, data.skillId, this.unit, this.unit, skillPosition, true); } break; case SkillPhrase.Hit: for (int i = 0; i < targets.Count; i++) { if (targets[i] != null && targets[i].isLive && !SkillUtility.IsImmunityHighEff(targets[i], text)) { ActionManager.AddHighEffect(text, data.skillId, targets[i], this.unit, skillPosition, true); } } break; } } } }
public void Initiate() { SkillEditTempData.copyItem = null; SkillEditTempData.editingItem = null; SkillEditTempData.editingItemCache = null; SkillEditTempData.editingSkill = null; Type[] typelist = SkillEditorUtility.GetAllClasses(); SkillEditorUtility.timeLineTypes.Clear(); SkillEditorUtility.actionTypes.Clear(); foreach (Type t in typelist) { if (typeof(BaseAction).IsAssignableFrom(t)) { SkillEditorUtility.actionTypes.Add(t); } else if (typeof(TimeLine).IsAssignableFrom(t)) { SkillEditorUtility.timeLineTypes.Add(t); } else if (typeof(Skill).IsAssignableFrom(t)) { SkillEditorUtility.skillTypes.Add(t); } else if (typeof(Buff).IsAssignableFrom(t)) { SkillEditorUtility.buffTypes.Add(t); } else if (typeof(Logic.Skill.Event).IsAssignableFrom(t)) { SkillEditorUtility.eventTypes.Add(t); } } fileInfos.Clear(); _runtimeOperatePanel = new ERuntimeOperatePanel(); _actionDetailPanel = new EShowActionDetailPanel(); GetFiles(SkillUtility.GetRequiredConfigsPath(), fileInfos, null); SkillEditTempData.settingTex = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Editor/Image/setting.png"); }
protected override void OnSkillDamage(BaseSkillAction action, List <Units> targets) { this.AddAction(ActionManager.HitSkill(action.skillKey, base.unit, targets, true)); SkillData data = GameManager.Instance.SkillData.GetData(this.skillKey); string[] highEffects = data.GetHighEffects(SkillPhrase.Hit); if (highEffects != null && this.skill.GetPreConjureIndex() < highEffects.Length) { string text = highEffects[this.skill.GetPreConjureIndex()]; if (StringUtils.CheckValid(text)) { for (int i = 0; i < targets.Count; i++) { if (targets[i] != null && targets[i].isLive && !SkillUtility.IsImmunityHighEff(targets[i], text)) { ActionManager.AddHighEffect(text, this.skill.skillMainId, targets[i], base.unit, this.targetPosition, true); } } } } string[] buffs = data.GetBuffs(SkillPhrase.Hit); if (buffs != null && this.skill.GetPreConjureIndex() < buffs.Length) { string text2 = buffs[this.skill.GetPreConjureIndex()]; if (StringUtils.CheckValid(text2)) { for (int j = 0; j < targets.Count; j++) { if (targets[j] != null && targets[j].isLive && !SkillUtility.IsImmunityBuff(targets[j], text2)) { ActionManager.AddBuff(text2, targets[j], base.unit, true, string.Empty); } } } } base.OnSkillDamage(action, targets); }
public void PVP_DoStartHighEffect_AttachPerformHighEffect(HighEffInfo info) { if (this.targetUnits == null) { return; } if (this.data.attachHighEffs != null) { for (int i = 0; i < this.data.attachHighEffs.Length; i++) { string text = this.data.attachHighEffs[i]; if (StringUtils.CheckValid(text)) { for (int j = 0; j < this.targetUnits.Count; j++) { if (!SkillUtility.IsImmunityHighEff(this.targetUnits[j], text)) { ActionManager.AddHighEffect(text, this.skillId, this.targetUnits[j], base.unit, null, true); } } } } } }
protected virtual void doStartHighEffect_AttachBuff() { if (this.targetUnits == null) { return; } if (this.data.attachBuffs != null) { for (int i = 0; i < this.data.attachBuffs.Length; i++) { string text = this.data.attachBuffs[i]; if (StringUtils.CheckValid(text)) { for (int j = 0; j < this.targetUnits.Count; j++) { if (!SkillUtility.IsImmunityBuff(this.targetUnits[j], text)) { ActionManager.AddBuff(text, this.targetUnits[j], base.unit, true, string.Empty); } } } } } }
void OnGUI() { var popups = new List <string>(); for (int i = 0; i < SkillEditorUtility.skillTypes.Count; i++) { var type = SkillEditorUtility.skillTypes[i]; popups.Add(type.FullName); } for (int i = 0; i < SkillEditorUtility.buffTypes.Count; i++) { var type = SkillEditorUtility.buffTypes[i]; popups.Add(type.FullName); } for (int i = 0; i < SkillEditorUtility.eventTypes.Count; i++) { var type = SkillEditorUtility.eventTypes[i]; popups.Add(type.FullName); } GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("名字"); skillname = GUILayout.TextField(skillname, GUILayout.MinWidth(100)); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("ID"); id = GUILayout.TextField(id, GUILayout.MinWidth(100)); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("路径"); skillpath = GUILayout.TextField(skillpath, GUILayout.MinWidth(100)); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("创建类型"); selectedIndex = EditorGUILayout.Popup(selectedIndex, popups.ToArray()); // tgType = (TimelingGroupType)EditorGUILayout.EnumPopup(tgType, GUILayout.MinWidth(100)); GUILayout.EndHorizontal(); int id_int = 0; if (!string.IsNullOrEmpty(id) && int.TryParse(id, out id_int) && !string.IsNullOrEmpty(skillname) && !string.IsNullOrEmpty(skillpath) && (GUILayout.Button("创建"))) { string path = ""; TimeLineGroup tg = null; JsonSerializerSettings settings = new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.All }; Type t = null; if (selectedIndex < SkillEditorUtility.skillTypes.Count) { tgType = TimelingGroupType.SKILL; t = SkillEditorUtility.skillTypes[selectedIndex]; } else if (selectedIndex < (SkillEditorUtility.skillTypes.Count + SkillEditorUtility.buffTypes.Count)) { tgType = TimelingGroupType.BUFF; t = SkillEditorUtility.buffTypes[selectedIndex - SkillEditorUtility.skillTypes.Count]; } else { tgType = TimelingGroupType.EVENT; t = SkillEditorUtility.eventTypes[selectedIndex - SkillEditorUtility.skillTypes.Count - SkillEditorUtility.buffTypes.Count]; } tg = Create(t); if (tgType == TimelingGroupType.SKILL) { path += "Skills/"; path += "skill_" + skillpath + ".bytes"; } else if (tgType == TimelingGroupType.BUFF) { path += "Buffs/"; path += "buff_" + skillpath + ".bytes"; } else if (tgType == TimelingGroupType.EVENT) { path += "Events/"; path += "event_" + skillpath + ".bytes"; } string finalPath = SkillUtility.GetRequiredConfigsPath() + path; SkillUtility.SaveTimelineGroup(tg, finalPath); SkillUtility.SaveToSkillIndexFile(tg, path); skillWindow.OnCreate(); Close(); } GUILayout.EndVertical(); }
public static string getSkillLvUpId(string skillId, int level) { return(skillId + SkillUtility.sLevelPreFix + SkillUtility.IntToString(level)); }