コード例 #1
0
    public void StartProjectileCast(GameObject projectile, Element element)
    {
        Tuple <int, int> elementLevels = skillTree.ElementLevels(element);

        int projectilesLvl          = elementLevels.Item1;
        int projectileMultiplierLvl = elementLevels.Item2;


        float multiplier = 1f + (projectileMultiplierLvl * skillTree.MultiplierValue);


        StartCoroutine(ChargingProjectileSpellRoutine(projectile, projectilesLvl, multiplier));
    }