public void StartProjectileCast(GameObject projectile, Element element) { Tuple <int, int> elementLevels = skillTree.ElementLevels(element); int projectilesLvl = elementLevels.Item1; int projectileMultiplierLvl = elementLevels.Item2; float multiplier = 1f + (projectileMultiplierLvl * skillTree.MultiplierValue); StartCoroutine(ChargingProjectileSpellRoutine(projectile, projectilesLvl, multiplier)); }