public void CancelSkill() { // 狂暴怒氣 if (SkillState.ContainsKey(10107)) { this.Defense += SkillDefense_10107; this.Attack -= SkillAttack_10107; this.MaxAttack -= SkillAttack_10107; this.UpgradeAttack -= SkillAttack_10107; } // 防護加持 if (SkillState.ContainsKey(10309)) { this.Defense -= SkillDefense_10309; this.UpgradeDefense -= SkillDefense_10309; } }