public Skills() { Attack = new SkillStat(nameof(Attack), 1, 0); Defense = new SkillStat(nameof(Defense), 1, 0); Strength = new SkillStat(nameof(Strength), 1, 0); Health = new SkillStat(nameof(Health), 10, 1000); Woodcutting = new SkillStat(nameof(Woodcutting), 1, 0); Fishing = new SkillStat(nameof(Fishing), 1, 0); Mining = new SkillStat(nameof(Mining), 1, 0); Crafting = new SkillStat(nameof(Crafting), 1, 0); Cooking = new SkillStat(nameof(Cooking), 1, 0); Farming = new SkillStat(nameof(Farming), 1, 0); Magic = new SkillStat(nameof(Magic), 1, 0); Ranged = new SkillStat(nameof(Ranged), 1, 0); Slayer = new SkillStat(nameof(Slayer), 1, 0); Sailing = new SkillStat(nameof(Sailing), 1, 0); Healing = new SkillStat(nameof(Healing), 1, 0); skills = new ConcurrentDictionary <string, SkillStat>( SkillList.ToDictionary(x => x.Name.ToLower(), x => x)); }