// Use this for initialization public void Initialize() { m_MovementList = new MovementList(); m_MovementList.Initialize(); m_SkillList = new SkillList(); m_SkillList.Initialize(); m_NameGenerator = new NameGenerator(); m_NameGenerator.Initialize(); m_NodeFormation = new NodeFormations(); QualitySettings.vSyncCount = 1; Physics.autoSimulation = false; }