// Start is called before the first frame update void Start() { gameObject.GetComponentInChildren <Text>().enabled = true; if (SkillLearned.GetPrevStage() == 0) { gameObject.GetComponentInChildren <Text>().enabled = false; } }
// Update is called once per frame public void Continue() { if (SkillLearned.GetPrevStage() == 0) { return; } SceneManager.LoadScene("Stage" + SkillLearned.GetPrevStage().ToString()); }