// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { SkillLearned.AllSkillLreaned(true); } }
public void StartMove() { SkillLearned.AllSkillLreaned(false); SceneManager.LoadScene("Stage1"); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { SkillLearned.AllSkillLreaned(true); } }
public void StartMove() { SkillLearned.AllSkillLreaned(false); SceneManager.LoadScene("Stage1"); }