コード例 #1
0
        private static SkillDefinitions DeserializeAll()
        {
            /* Skills in gems.min.json and gem_tooltips.min.json: (from game version 3.3.0)
             * ['RainOfArrows', 'Clarity', 'SupportIncreasedBurningDamage', 'VaalPowerSiphon', 'ChargedAttack',
             * 'FreezeMine', 'ShadeForm', 'ElementalHit', 'VaalRighteousFire', 'EnchantmentOfIreWhenHit4',
             * 'SupportItemQuantity', 'SupportPierce', 'VaalFireTrap', 'NewPhaseRun', 'IntimidatingCry',
             * 'SupportAdditionalProjectilesUnique', 'SupportMinionLife', 'ThrownShield', 'BirdAspect', 'FlameTotem',
             * 'SupportBlasphemy']
             */
            var gemJson        = JObject.Parse(TestUtils.ReadDataFile("gems.min.json"));
            var gemTooltipJson = JObject.Parse(TestUtils.ReadDataFile("gem_tooltips.min.json"));

            return(SkillJsonDeserializer.Deserialize(gemJson, gemTooltipJson));
        }
コード例 #2
0
ファイル: GameData.cs プロジェクト: zsmj007/PoESkillTree
        /// <param name="passiveNodeDefinitions">The passive skill tree definition</param>
        /// <param name="runOnThreadPool">If true, all tasks are run on the thread pool instead of on the calling
        /// thread. I/O operations will always run asynchronously regardless of this parameter.</param>
        public GameData(
            IEnumerable <PassiveNodeDefinition> passiveNodeDefinitions, bool runOnThreadPool = false)
        {
            var asyncLazyFlags = runOnThreadPool ? AsyncLazyFlags.None : AsyncLazyFlags.ExecuteOnCallingThread;

            _passiveTree = new AsyncLazy <PassiveTreeDefinition>(
                () => Task.FromResult(new PassiveTreeDefinition(passiveNodeDefinitions.ToList())), asyncLazyFlags);
            _baseItems = new AsyncLazy <BaseItemDefinitions>(
                async() => await BaseItemJsonDeserializer.DeserializeAsync(runOnThreadPool), asyncLazyFlags);
            _skills = new AsyncLazy <SkillDefinitions>(
                async() => await SkillJsonDeserializer.DeserializeAsync(runOnThreadPool), asyncLazyFlags);
            _statTranslators = new AsyncLazy <StatTranslators>(
                async() => await StatTranslation.StatTranslators.CreateAsync(runOnThreadPool), asyncLazyFlags);
            _characterBaseStats = new AsyncLazy <CharacterBaseStats>(
                GameModel.CharacterBaseStats.CreateAsync, asyncLazyFlags);
            _monsterBaseStats = new AsyncLazy <MonsterBaseStats>(GameModel.MonsterBaseStats.CreateAsync, asyncLazyFlags);
        }
コード例 #3
0
        public void DeserializeReturnsCorrectResultForFrenzy()
        {
            var gemJson        = JObject.Parse(TestUtils.ReadDataFile("frenzyGem.json"));
            var gemTooltipJson = JObject.Parse(TestUtils.ReadDataFile("frenzyGemTooltip.json"));

            var definitions = SkillJsonDeserializer.Deserialize(gemJson, gemTooltipJson);

            Assert.That(definitions.Skills, Has.One.Items);
            var definition = definitions.GetSkillById("Frenzy");

            Assert.AreEqual("Frenzy", definition.Id);
            Assert.AreEqual(0, definition.NumericId);
            Assert.IsFalse(definition.IsSupport);
            Assert.IsNull(definition.SupportSkill);

            var baseItem = definition.BaseItem;

            Assert.IsNotNull(baseItem);
            Assert.AreEqual("Frenzy", baseItem.DisplayName);
            Assert.AreEqual("Metadata/Items/Gems/SkillGemFrenzy", baseItem.MetadataId);
            Assert.AreEqual(ReleaseState.Released, baseItem.ReleaseState);
            Assert.AreEqual(new[] { "dexterity", "active_skill", "attack", "melee", "bow" }, baseItem.GemTags);

            var activeSkill = definition.ActiveSkill;

            Assert.AreEqual("Frenzy", activeSkill.DisplayName);
            Assert.That(activeSkill.ActiveSkillTypes, Has.Exactly(11).Items);
            Assert.IsEmpty(activeSkill.MinionActiveSkillTypes);
            Assert.AreEqual(new[] { Keyword.Attack, Keyword.Projectile, Keyword.Melee, Keyword.Bow },
                            activeSkill.Keywords);
            Assert.IsFalse(activeSkill.ProvidesBuff);
            Assert.IsNull(activeSkill.TotemLifeMultiplier);
            Assert.IsEmpty(activeSkill.WeaponRestrictions);

            Assert.That(definition.Levels, Has.Exactly(2).Items);
            var level1 = definition.Levels[1];

            Assert.AreEqual(1.1, level1.DamageEffectiveness);
            Assert.AreEqual(1.1, level1.DamageMultiplier);
            Assert.IsNull(level1.CriticalStrikeChance);
            Assert.AreEqual(10, level1.ManaCost);
            Assert.IsNull(level1.ManaMultiplier);
            Assert.IsNull(level1.ManaCostOverride);
            Assert.IsNull(level1.Cooldown);
            Assert.AreEqual(16, level1.Requirements.Level);
            Assert.AreEqual(41, level1.Requirements.Dexterity);
            Assert.AreEqual(0, level1.Requirements.Intelligence);
            Assert.AreEqual(new[] { new UntranslatedStat("attack_speed_+%", 500) }, level1.QualityStats);
            Assert.AreEqual(new UntranslatedStat("physical_damage_+%_per_frenzy_charge", 5), level1.Stats[0]);
            var level20 = definition.Levels[20];

            Assert.AreEqual(1.37, level20.DamageEffectiveness);
            Assert.AreEqual(10, level20.ManaCost);
            Assert.AreEqual(155, level20.Requirements.Dexterity);
            Assert.AreEqual(0, level20.Requirements.Intelligence);
            Assert.AreEqual(new[] { new UntranslatedStat("attack_speed_+%", 500) }, level20.QualityStats);
            Assert.AreEqual(new UntranslatedStat("physical_damage_+%_per_frenzy_charge", 5), level20.Stats[0]);

            var tooltip = level20.Tooltip;

            Assert.AreEqual("Frenzy", tooltip.Name);
            Assert.AreEqual(new[]
            {
                new TranslatedStat("Attack, Melee, Bow"),
                new TranslatedStat("Level: {0} (Max)", 20),
                new TranslatedStat("Mana Cost: {0}", 10),
                new TranslatedStat("Cast Time: {0} sec", 1),
                new TranslatedStat("Damage Effectiveness: {0}%", 137),
            }, tooltip.Properties);
            Assert.AreEqual(new[] { new TranslatedStat("Requires Level {0}, {1} Dex", 70, 155) }, tooltip.Requirements);
            Assert.That(tooltip.Description, Has.One.StartsWith("Performs an attack that gives"));
            Assert.AreEqual(new[] { new TranslatedStat("{0}% increased Attack Speed", 0.5) }, tooltip.QualityStats);
            Assert.AreEqual(new[]
            {
                new TranslatedStat("Deals {0}% of Base Attack Damage", 136.6),
                new TranslatedStat("{0}% increased Physical Damage per Frenzy Charge", 5),
                new TranslatedStat("{0}% increased Attack Speed per Frenzy Charge", 5),
            }, tooltip.Stats);
        }