public void Dispatch(T sender, SkillBridge.Message.NetMessageResponse message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapCharacterLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterLeave); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } }
public void Dispatch(T sender, SkillBridge.Message.NetMessageResponse message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapCharacterLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterLeave); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.itemBuy != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuy); } if (message.statusNotify != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.statusNotify); } if (message.itemEquip != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemEquip); } if (message.questAccept != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAccept); } if (message.questSubmit != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmit); } }
public void Dispatch(T sender, SkillBridge.Message.NetMessageResponse message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapCharacterLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterLeave); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.statusNotify != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.statusNotify); } if (message.itemBuy != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuy); } if (message.itemEquip != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemEquip); } if (message.questAccept != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAccept); } if (message.questSubmit != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmit); } if (message.friendAddReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAddReq); } if (message.friendAddRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAddRes); } if (message.friendList != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendList); } if (message.friendRemove != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendRemove); } if (message.teamInviteReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInviteReq); } if (message.teamInviteRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInviteRes); } if (message.teamInfo != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInfo); } if (message.teamLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamLeave); } if (message.guildCreate != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildCreate); } if (message.guildJoinReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildJoinReq); } if (message.guildJoinRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildJoinRes); } if (message.Guild != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.Guild); } if (message.guildLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildLeave); } if (message.guildList != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildList); } if (message.guildAdmin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildAdmin); } if (message.Chat != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.Chat); } if (message.skillCast != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.skillCast); } if (message.skillHits != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.skillHits); } if (message.buffRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.buffRes); } }
public void Dispatch(T sender, SkillBridge.Message.NetMessageResponse message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapCharacterLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterLeave); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.itemBuyResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuyResponse); } if (message.itemSellResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemSellResponse); } if (message.statusNotify != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.statusNotify); } if (message.equipResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.equipResponse); } if (message.questAcceptResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAcceptResponse); } if (message.questListResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questListResponse); } if (message.questSubmitResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmitResponse); } if (message.messageReplyResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageReplyResponse); } if (message.messageListResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageListResponse); } if (message.messageSendResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageSendResponse); } if (message.messageTargetInfoResponse != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageTargetInfoResponse); } if (message.friendAdd != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAdd); } if (message.friendList != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendList); } if (message.friendRemove != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendRemove); } if (message.messageReceive != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageReceive); } }