public SkeletonRenderer(KinectSensor sensor, Bitmap defaultBitmap) { this.sensor = sensor; this.defaultBitmap = defaultBitmap; this.longOperation = false; this.priority = SkeletonCapturingFunctionPriority.Critical; }
public GestureController() { this.movingGestureTrees = new List <MovingGestureTree>(); this.gestureBuilder = new GestureBuilder(); this.longOperation = true; this.priority = SkeletonCapturingFunctionPriority.Normal; }
public SkeletonRenderer(KinectSensor sensor) { this.sensor = sensor; this.defaultBitmap = ImagingUtilities.CreateDefaultBitmap(new Size(sensor.ColorStream.FrameWidth, sensor.ColorStream.FrameHeight), Color.Black); this.longOperation = false; this.priority = SkeletonCapturingFunctionPriority.Critical; }
public GestureController() { this.movingGestureTrees = new List<MovingGestureTree>(); this.gestureBuilder = new GestureBuilder(); this.longOperation = true; this.priority = SkeletonCapturingFunctionPriority.Normal; }
public JointController() { this.longOperation = false; this.priority = SkeletonCapturingFunctionPriority.Normal; }