Esempio n. 1
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 public SkeletonRenderer(KinectSensor sensor, Bitmap defaultBitmap)
 {
     this.sensor = sensor;
     this.defaultBitmap = defaultBitmap;
     this.longOperation = false;
     this.priority = SkeletonCapturingFunctionPriority.Critical;
 }
Esempio n. 2
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 public GestureController()
 {
     this.movingGestureTrees = new List <MovingGestureTree>();
     this.gestureBuilder     = new GestureBuilder();
     this.longOperation      = true;
     this.priority           = SkeletonCapturingFunctionPriority.Normal;
 }
Esempio n. 3
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 public SkeletonRenderer(KinectSensor sensor)
 {
     this.sensor = sensor;
     this.defaultBitmap = ImagingUtilities.CreateDefaultBitmap(new Size(sensor.ColorStream.FrameWidth, sensor.ColorStream.FrameHeight), Color.Black);
     this.longOperation = false;
     this.priority = SkeletonCapturingFunctionPriority.Critical;
 }
Esempio n. 4
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 public SkeletonRenderer(KinectSensor sensor, Bitmap defaultBitmap)
 {
     this.sensor        = sensor;
     this.defaultBitmap = defaultBitmap;
     this.longOperation = false;
     this.priority      = SkeletonCapturingFunctionPriority.Critical;
 }
Esempio n. 5
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 public SkeletonRenderer(KinectSensor sensor)
 {
     this.sensor        = sensor;
     this.defaultBitmap = ImagingUtilities.CreateDefaultBitmap(new Size(sensor.ColorStream.FrameWidth, sensor.ColorStream.FrameHeight), Color.Black);
     this.longOperation = false;
     this.priority      = SkeletonCapturingFunctionPriority.Critical;
 }
Esempio n. 6
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 public GestureController()
 {
     this.movingGestureTrees = new List<MovingGestureTree>();
     this.gestureBuilder = new GestureBuilder();
     this.longOperation = true;
     this.priority = SkeletonCapturingFunctionPriority.Normal;
 }
Esempio n. 7
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 public JointController()
 {
     this.longOperation = false;
     this.priority      = SkeletonCapturingFunctionPriority.Normal;
 }