static int QPYX_New_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 0); SingletonProject <GameAsset.AssetBundleManager> .New(); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int New(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); SingletonProject <GameAsset.AssetBundleManager> .New(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX__CreateSingletonProject_GameAsset_AssetBundleManager_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 0) { SingletonProject <GameAsset.AssetBundleManager> QPYX_obj_YXQP = new SingletonProject <GameAsset.AssetBundleManager>(); ToLua.PushObject(L_YXQP, QPYX_obj_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to ctor method: SingletonProject<GameAsset.AssetBundleManager>.New")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int _CreateSingletonProject_GameAsset_AssetBundleManager(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { SingletonProject <GameAsset.AssetBundleManager> obj = new SingletonProject <GameAsset.AssetBundleManager>(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: SingletonProject<GameAsset.AssetBundleManager>.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }