static int QPYX_New_YXQP(IntPtr L_YXQP)
    {
        try
        {
            ToLua.CheckArgsCount(L_YXQP, 0);
            SingletonProject <GameAsset.AssetBundleManager> .New();

            return(0);
        }
        catch (Exception e_YXQP)                {
            return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
        }
    }
    static int New(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 0);
            SingletonProject <GameAsset.AssetBundleManager> .New();

            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int QPYX__CreateSingletonProject_GameAsset_AssetBundleManager_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 0)
         {
             SingletonProject <GameAsset.AssetBundleManager> QPYX_obj_YXQP = new SingletonProject <GameAsset.AssetBundleManager>();
             ToLua.PushObject(L_YXQP, QPYX_obj_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to ctor method: SingletonProject<GameAsset.AssetBundleManager>.New"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
    static int _CreateSingletonProject_GameAsset_AssetBundleManager(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                SingletonProject <GameAsset.AssetBundleManager> obj = new SingletonProject <GameAsset.AssetBundleManager>();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: SingletonProject<GameAsset.AssetBundleManager>.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }