static void Init() { // Get existing open window or if none, make a new one: SingleObjectManipulator sizeWindow = CreateInstance <SingleObjectManipulator>(); sizeWindow.autoRepaintOnSceneChange = true; sizeWindow.Show(); }
static void Init() { // Get existing open window or if none, make a new one: SingleObjectManipulator sizeWindow = new SingleObjectManipulator { autoRepaintOnSceneChange = true }; sizeWindow.Show(); }