void DestroyTarget(RaycastHit hit) { if (hit.transform.tag == "Dummie") { GM.FinishQuest1(); //Debug.Log("Hit Dummie1"); Debug.Log("PostQuest1: " + GM.Quest1); } else if (hit.transform.tag == "Dummie2") { GM.FinishQuest2(); Debug.Log("PostQuest2: " + GM.Quest2); //Debug.Log("Hit Dummie2"); } else if (hit.transform.tag == "Dummie3") { GM.FinishQuest3(); Debug.Log("PostQuest3: " + GM.Quest3); //Debug.Log("Hit Dummie3"); } Instantiate(bloodEffect, hit.point, Quaternion.LookRotation(hit.normal)); Destroy(hit.collider.gameObject); }