void Start() { blackScreenAnim.GetReferences(); StartCoroutine(blackScreenAnim.anim.PlayBackward(blackScreenAnim, true)); characterAlreadyCame = new List <Character>(); unfoldTime = false; negoceTimeSpend = 0; allPresentCharacters = new List <CharacterHandler>(); if (randomCharacterGenerated > 0) { for (int i = 0; i < randomCharacterGenerated; i++) { allPossibleCharacters.Add(GetRandomGeneratedCharacter()); } } else { } nextCharacterApparitionTime = UnityEngine.Random.Range(5, 8); for (int i = 0; i < playerHandler.allStallObjects.Count; i++) { playerHandler.allStallObjects[i].interestLevelToShow = -1; } notesWindowAnim.GetReferences(); notesWindowAnim.anim.SetAtEndState(notesWindowAnim); askToLeaveButton.SetEnable(true); stallOpeningAnim.GetReferences(); stallOpeningAnim.anim.SetAtStartState(stallOpeningAnim); nextDayButton.SetEnable(false); nextDayButton.GetComponent <CanvasGroup>().alpha = 0; }
public void OpenShop() { StartCoroutine(stallOpeningAnim.anim.Play(stallOpeningAnim)); playerHandler.Speak(playerHandler.welcomeSpeech, 5); unfoldTime = true; openStallButton.SetEnable(false); openStallButton.GetComponent <CanvasGroup>().alpha = 0; }
void Start() { successExchangeWindowAnim.anim = Instantiate(successExchangeWindowAnim.anim); failExchangeWindowAnim.anim = Instantiate(failExchangeWindowAnim.anim); successExchangeWindowAnim.GetReferences(); failExchangeWindowAnim.GetReferences(); successExchangeWindowAnim.anim.SetAtStartState(successExchangeWindowAnim); windowAnim.GetReferences(); windowAnim.anim.SetAtEndState(windowAnim); stallObjectsSelected = new List <StallObject>(); charaObjectsSelected = new List <CharaObject>(); exchangeButton.SetEnable(false); closeButton.SetEnable(true); argumentRadialMenu = NegoceManager.I.argumentRadialMenu; firstStallSpaceAnim.GetReferences(); firstStallSpaceAnim.anim.SetAtStartState(firstStallSpaceAnim); secondStallSpaceAnim.anim = Instantiate(secondStallSpaceAnim.anim); secondStallSpaceAnim.GetReferences(); secondStallSpaceAnim.anim.SetAtStartState(secondStallSpaceAnim); thirdStallSpaceAnim.anim = Instantiate(thirdStallSpaceAnim.anim); thirdStallSpaceAnim.GetReferences(); thirdStallSpaceAnim.anim.SetAtStartState(thirdStallSpaceAnim); firstCharaSpaceAnim.GetReferences(); firstCharaSpaceAnim.anim.SetAtStartState(firstCharaSpaceAnim); secondCharaSpaceAnim.anim = Instantiate(secondCharaSpaceAnim.anim); secondCharaSpaceAnim.GetReferences(); secondCharaSpaceAnim.anim.SetAtStartState(secondCharaSpaceAnim); thirdCharaSpaceAnim.anim = Instantiate(thirdCharaSpaceAnim.anim); thirdCharaSpaceAnim.GetReferences(); thirdCharaSpaceAnim.anim.SetAtStartState(thirdCharaSpaceAnim); lastNumberOfStallObjectSelected = -1; lastNumberOfCharaObjectSelected = -1; }
void Update() { if (SaveLoader.I != null) { Destroy(SaveLoader.I.gameObject); } if (tutorielButton.isClicked) { playeButton.SetEnable(false); StartCoroutine(LoadScene(tutorielSceneIndex)); } if (playeButton.isClicked) { tutorielButton.SetEnable(false); StartCoroutine(LoadScene(mainSceneIndex)); } }