public override void Draw(GameTime gameTime) { base.Draw(gameTime); SpriteBatch.Begin(transformMatrix: Camera.Transform); username.Draw(SpriteBatch); token.Draw(SpriteBatch); loginButton.Draw(SpriteBatch); message.Draw(SpriteBatch); SpriteBatch.Draw(cursor, Input.MousePos, MathHelper.ToRadians(-30)); SpriteBatch.End(); }
public override void Draw(GameTime gameTime) { base.Draw(gameTime); SpriteBatch.Begin(transformMatrix: Camera.Transform); play.Draw(SpriteBatch); exit.Draw(SpriteBatch); foreach (var score in scores) { score.Draw(SpriteBatch); } foreach (var trophy in trophies) { trophy.Draw(SpriteBatch); } foreach (var friend in friends) { friend.Draw(SpriteBatch); } SpriteBatch.Draw(cursor, Input.MousePos, MathHelper.ToRadians(-30)); SpriteBatch.End(); }