コード例 #1
0
        private void TimeTick(SimulationEvent e)
        {
            int       oldTime = time;
            DataValue dv      = null;


            //Vec3D curVec = new Vec3D(0, 0, 0);
            //Vec3D destVec = new Vec3D(0, 0, 0);
            //Vec3D velVec = new Vec3D(0, 0, 0);

            Vec3D loc1  = new Vec3D(0, 0, 0);
            Vec3D loc2  = new Vec3D(0, 0, 0);
            Vec3D next1 = new Vec3D(0, 0, 0);
            Vec3D next2 = new Vec3D(0, 0, 0);

            Vec3D vel1 = new Vec3D(0, 0, 0);
            Vec3D vel2 = new Vec3D(0, 0, 0);

            dv   = e["Time"];
            time = ((IntegerValue)dv).value;

            double dTime = ((double)(time - oldTime)) / 1000;
            SimulationObjectProxy obProx1 = null;
            SimulationObjectProxy obProx2 = null;


            List <string> ids = new List <string>(objectProxies.Keys);

            string id1;

            SimulationEvent collision = null;
            double          distance;
            double?         d;

            while (ids.Count > 0)
            {
                id1 = ids[0];
                ids.Remove(id1);


                foreach (string id2 in ids)
                {
                    d = ObjectDistances.GetScalarDistanceBetweenObjects(id1, id2);

                    if (d == null)
                    {
                        // Don't look for collisions if they aren't on the screen
                        continue;
                    }
                    distance = d.Value;

                    double objectSize1 = 0;
                    double objectSize2 = 0;
                    obProx1 = objectProxies[id1];
                    obProx2 = objectProxies[id2];


                    //// Don't look for collisions if they aren't on the screen

                    dv = obProx1["Location"].GetDataValue();
                    //if (!((LocationValue)dv).exists)
                    //{
                    //    continue;
                    //}
                    loc1.Set((LocationValue)dv);
                    dv = obProx2["Location"].GetDataValue();
                    //if (!((LocationValue)dv).exists)
                    //{
                    //    continue;
                    //}
                    loc2.Set((LocationValue)dv);

                    if (((BooleanValue)obProx1["DockedToParent"].GetDataValue()).value)
                    {
                        continue;
                    }
                    if (((BooleanValue)obProx2["DockedToParent"].GetDataValue()).value)
                    {
                        continue;
                    }

                    // Don't look for collisions if they are owned by the same player
                    if (StateDB.physicalObjects[id1].ownerID == StateDB.physicalObjects[id2].ownerID)
                    {
                        continue;
                    }
                    // Don't look for collisions if they are on the same team
                    if (StateDB.physicalObjects[id1].teamName == StateDB.physicalObjects[id2].teamName)
                    {
                        continue;
                    }
                    //Don't look for collisions if they are not hostile
                    if (StateDB.teams.ContainsKey(StateDB.physicalObjects[id1].teamName) &&
                        StateDB.teams.ContainsKey(StateDB.physicalObjects[id2].teamName))
                    {
                        if (!StateDB.teams[StateDB.physicalObjects[id1].teamName].hostility.Contains(StateDB.teams[StateDB.physicalObjects[id2].teamName].id) &&
                            !StateDB.teams[StateDB.physicalObjects[id2].teamName].hostility.Contains(StateDB.teams[StateDB.physicalObjects[id1].teamName].id))
                        {//only continue if both teams are not hostile to one another
                            continue;
                        }
                    }

                    CapabilityValue.Effect eff = null;

                    // check ranges and add objects to target lists for self defense sim
                    CapabilityValue    cap1 = ((CapabilityValue)obProx1["Capability"].GetDataValue());
                    VulnerabilityValue vul1 = ((VulnerabilityValue)obProx1["Vulnerability"].GetDataValue());
                    CapabilityValue    cap2 = ((CapabilityValue)obProx2["Capability"].GetDataValue());
                    VulnerabilityValue vul2 = ((VulnerabilityValue)obProx2["Vulnerability"].GetDataValue());
                    //double distance = loc1.ScalerDistanceTo(loc2);


                    eff = SimUtility.FindCapabilityEffect(cap1, vul2);
                    dv  = obProx1["TargetsInRange"].GetDataValue();
                    //AD: TODO need a "TargetsInSensorRange"? which can drive the ViewPro loops
                    if (eff != null && distance <= eff.range &&
                        ((StringValue)obProx2["State"].GetDataValue()).value != "Dead")
                    {
                        if (!((StringListValue)dv).strings.Contains(id2))
                        {
                            ((StringListValue)dv).strings.Add(id2);
                        }
                    }
                    else
                    {
                        if (((StringListValue)dv).strings.Contains(id2))
                        {
                            ((StringListValue)dv).strings.Remove(id2);
                        }
                    }
                    obProx1["TargetsInRange"].SetDataValue(dv);

                    eff = SimUtility.FindCapabilityEffect(cap2, vul1);
                    dv  = obProx2["TargetsInRange"].GetDataValue();
                    if (eff != null && distance <= eff.range &&
                        ((StringValue)obProx1["State"].GetDataValue()).value != "Dead")
                    {
                        if (!((StringListValue)dv).strings.Contains(id1))
                        {
                            ((StringListValue)dv).strings.Add(id1);
                        }
                    }
                    else
                    {
                        if (((StringListValue)dv).strings.Contains(id1))
                        {
                            ((StringListValue)dv).strings.Remove(id1);
                        }
                    }
                    obProx2["TargetsInRange"].SetDataValue(dv);


                    // Don't look for collisions if they are dead

                    if (((StringValue)obProx1["State"].GetDataValue()).value == "Dead")
                    {
                        continue;
                    }
                    if (((StringValue)obProx2["State"].GetDataValue()).value == "Dead")
                    {
                        continue;
                    }


                    // Don't look for collisions if they are too small to collide

                    dv          = obProx1["Size"].GetDataValue();
                    objectSize1 = ((DoubleValue)dv).value;
                    if (objectSize1 <= 0.000001)
                    {
                        continue;
                    }
                    dv          = obProx2["Size"].GetDataValue();
                    objectSize2 = ((DoubleValue)dv).value;
                    if (objectSize2 <= 0.000001)
                    {
                        continue;
                    }

                    dv = obProx1["Velocity"].GetDataValue();
                    vel1.Set((VelocityValue)dv);
                    dv = obProx2["Velocity"].GetDataValue();
                    vel2.Set((VelocityValue)dv);
                    if (vel1.X == 0 && vel2.X == 0 && vel1.Y == 0 && vel2.Y == 0 && vel1.Z == 0 && vel2.Z == 0)
                    {
                        continue;
                    }

                    next1 = loc1.Add(vel1.Multiply(dTime));
                    next2 = loc2.Add(vel2.Multiply(dTime));

                    if (next1.ScalerDistanceTo(next2) < (objectSize1 + objectSize2))
                    {
                        collision = SimulationEventFactory.BuildEvent(ref simModel, "ObjectCollision");
                        ((StringValue)collision["ObjectID1"]).value = id1;
                        ((StringValue)collision["ObjectID2"]).value = id2;
                        ((IntegerValue)collision["Time"]).value     = time;
                        distClient.PutEvent(collision);
                    }
                }
            }

            /*foreach (string id1 in objectProxies.Keys)
             * {
             *  foreach (string id2 in objectProxies.Keys)
             *  {
             *      if (id1 == id2)
             *      {
             *          continue;
             *      }
             *      obProx1 = objectProxies[id1];
             *      obProx2 = objectProxies[id1];
             *
             *      dv = obProx1["Location"].GetDataValue();
             *      loc1.Set((LocationValue)dv);
             *      dv = obProx2["Location"].GetDataValue();
             *      loc2.Set((LocationValue)dv);
             *
             *  }
             *
             * }*/
        }
コード例 #2
0
ファイル: SelfDefenseSim.cs プロジェクト: vishalbelsare/DDD
        /*
         * private CapabilityValue.Effect FindCapabilityEffect(CapabilityValue cap, VulnerabilityValue vuln)
         * {
         *  List<string> vulnNames = new List<string>();
         *
         *  foreach (VulnerabilityValue.Transition t in vuln.transitions)
         *  {
         *      foreach (VulnerabilityValue.TransitionCondition tc in t.conditions)
         *      {
         *          if (!vulnNames.Contains(tc.capability))
         *          {
         *              vulnNames.Add(tc.capability);
         *          }
         *      }
         *  }
         *
         *  foreach (CapabilityValue.Effect e in cap.effects)
         *  {
         *      if (vulnNames.Contains(e.name))
         *      {
         *          return e;
         *      }
         *  }
         *  return null;
         * }*/

        private void TimeTick(SimulationEvent e)
        {
            if (objectProxies == null)
            {
                objectProxies = bbClient.GetObjectProxies();
            }
            time = ((IntegerValue)e["Time"]).value;

            DataValue dv = null;

            SimulationObjectProxy obProx = null, targetProx = null;

            Vec3D  myLoc;
            Vec3D  targetLoc;
            string targetID;
            bool   isWeapon = false;
            bool   pursueStarted;

            CapabilityValue    capabilities;
            VulnerabilityValue vulnerabilities;

            CapabilityValue.Effect effect;
            double        distance;
            LocationValue location;

            foreach (string id in objectProxies.Keys)
            {
                obProx = objectProxies[id];

                // update the StateDB info

                if (StateDB.physicalObjects[id].ownerID == "")
                {
                    string owner = ((StringValue)obProx["OwnerID"].GetDataValue()).value;
                    if (StateDB.decisionMakers.ContainsKey(owner))
                    {
                        StateDB.physicalObjects[id].ownerID = owner;
                    }
                }

                if (StateDB.physicalObjects[id].speciesName == "")
                {
                    string speciesName = ((StringValue)obProx["ClassName"].GetDataValue()).value;
                    StateDB.physicalObjects[id].speciesName = speciesName;
                }

                if (StateDB.physicalObjects[id].ownerID != "" && StateDB.physicalObjects[id].teamName == "")
                {
                    if (StateDB.decisionMakers[StateDB.physicalObjects[id].ownerID].team != null)
                    {
                        StateDB.physicalObjects[id].teamName = StateDB.decisionMakers[StateDB.physicalObjects[id].ownerID].team.id;
                    }
                }

                if (((StringValue)obProx["AttackState"].GetDataValue()).value == "BEING_ATTACKED")
                {
                    continue;
                }

                AttackCollectionValue attCV = (AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue();
                if (attCV.GetCurrentSelfDefenseAttacks().Count == 0)
                //if (((StringValue)obProx["AttackTargetID"].GetDataValue()).value == "")
                {
                    dv = obProx["SelfDefenseStartAttack"].GetDataValue();
                    ((BooleanValue)dv).value = false;
                    obProx["SelfDefenseStartAttack"].SetDataValue(dv);

                    dv = obProx["SelfDefenseCapability"].GetDataValue();
                    ((StringValue)dv).value = "";
                    obProx["SelfDefenseCapability"].SetDataValue(dv);

                    dv = obProx["SelfDefenseTargetID"].GetDataValue();
                    ((StringValue)dv).value = "";
                    obProx["SelfDefenseTargetID"].SetDataValue(dv);
                }

                if (((BooleanValue)obProx["SelfDefenseStartAttack"].GetDataValue()).value == true)
                {
                    continue;
                }

                isWeapon      = ((BooleanValue)obProx["IsWeapon"].GetDataValue()).value;
                pursueStarted = ((BooleanValue)obProx["PursueStarted"].GetDataValue()).value;
                targetID      = ((StringValue)obProx["PursueTargetID"].GetDataValue()).value;

                capabilities = (CapabilityValue)obProx["Capability"].GetDataValue();

                if (isWeapon && pursueStarted && objectProxies.ContainsKey(targetID))
                {
                    targetProx = objectProxies[targetID];

                    location = (LocationValue)obProx["Location"].GetDataValue();
                    if (!location.exists)
                    {
                        continue;
                    }
                    myLoc = new Vec3D(location);

                    location = (LocationValue)targetProx["Location"].GetDataValue();
                    if (!location.exists)
                    {
                        continue;
                    }
                    targetLoc = new Vec3D(location);

                    distance = myLoc.ScalerDistanceTo(targetLoc);


                    vulnerabilities = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();

                    //string cap = FindCapability(capabilities, vulnerabilities);
                    effect = SimUtility.FindCapabilityEffect(capabilities, vulnerabilities);
                    if (effect != null && distance < effect.range)
                    {
                        dv = obProx["SelfDefenseStartAttack"].GetDataValue();
                        ((BooleanValue)dv).value = true;
                        obProx["SelfDefenseStartAttack"].SetDataValue(dv);

                        dv = obProx["SelfDefenseCapability"].GetDataValue();
                        ((StringValue)dv).value = effect.name;
                        obProx["SelfDefenseCapability"].SetDataValue(dv);

                        dv = obProx["SelfDefenseTargetID"].GetDataValue();
                        ((StringValue)dv).value = targetID;
                        obProx["SelfDefenseTargetID"].SetDataValue(dv);
                    }
                    else if (effect == null && distance < 1)
                    {
                        distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, id, "Dead"));
                    }

                    continue;
                }

                string ownerID = ((StringValue)obProx["OwnerID"].GetDataValue()).value;
                if (StateDB.decisionMakers.ContainsKey(ownerID))
                {
                    StateDB.DecisionMaker thisDM  = StateDB.decisionMakers[ownerID];
                    List <string>         targets = ((StringListValue)obProx["TargetsInRange"].GetDataValue()).strings;

                    //if (targets.Count == 0)
                    //{
                    //    continue;
                    //}
                    foreach (string target in targets)
                    {
                        SimulationObjectProxy obProx2 = objectProxies[target];
                        string ownerID2 = ((StringValue)obProx2["OwnerID"].GetDataValue()).value;
                        if (!StateDB.decisionMakers.ContainsKey(ownerID2))
                        {
                            continue;
                        }
                        StateDB.DecisionMaker thatDM = StateDB.decisionMakers[ownerID2];
                        vulnerabilities = (VulnerabilityValue)obProx2["Vulnerability"].GetDataValue();
                        effect          = SimUtility.FindCapabilityEffect(capabilities, vulnerabilities);

                        if (effect != null && thisDM.isHostile(thatDM) && !thisDM.isHuman)
                        {
                            dv = obProx["SelfDefenseStartAttack"].GetDataValue();
                            ((BooleanValue)dv).value = true;
                            obProx["SelfDefenseStartAttack"].SetDataValue(dv);

                            dv = obProx["SelfDefenseCapability"].GetDataValue();
                            ((StringValue)dv).value = effect.name;
                            obProx["SelfDefenseCapability"].SetDataValue(dv);

                            dv = obProx["SelfDefenseTargetID"].GetDataValue();
                            ((StringValue)dv).value = target;
                            obProx["SelfDefenseTargetID"].SetDataValue(dv);
                            break;
                        }
                    }
                }
            }
        }