private void SkeletonTree_NodeMouseDoubleClick(object sender, TreeEventArgs e) { var bone = e.Node.UserData as Bone; if (bone != null) { selectableBone.Bone = bone; objectMover.clearMovableObjects(); objectMover.addMovableObject("model", selectableBone); } }
void timelineView_ActiveDataChanged(object sender, EventArgs e) { foreach (KeyframeMovableObject mover in keyframeMovers) { simObjectMover.removeMovableObject(mover); } keyframeMovers.Clear(); OffsetKeyframeData data = timelineView.CurrentData as OffsetKeyframeData; if (data != null) { foreach (var movementSection in data.KeyFrame.MovableSections) { var mover = new KeyframeMovableObject(movementSection); if (Player != null) { mover.Follower = player.Follower; } simObjectMover.addMovableObject(Guid.NewGuid().ToString(), mover); keyframeMovers.Add(mover); } } }
/// <summary> /// Constructor. /// </summary> public AnomalyController(App app, Solution solution, IAnomalyImplementation implementation) { this.app = app; this.solution = solution; this.implementation = implementation; //Create the log. logListener = new LogFileListener(); logListener.openLogFile(AnomalyConfig.DocRoot + "/log.log"); Log.Default.addLogListener(logListener); mainWindow = new NativeOSWindow(String.Format("{0} - Anomaly", solution.Name), new IntVector2(-1, -1), new IntSize2(AnomalyConfig.EngineConfig.HorizontalRes, AnomalyConfig.EngineConfig.VerticalRes)); mainWindow.Closed += mainWindow_Closed; //Setup DPI float pixelScale = mainWindow.WindowScaling; ScaleHelper._setScaleFactor(pixelScale); var builder = new ServiceCollection(); //Initialize the plugins pluginManager = new PluginManager(AnomalyConfig.ConfigFile, builder); sceneController = new SceneController(pluginManager); //Hardcoded assemblies MyGUIInterface.EventLayerKey = EventLayers.Main; GuiFrameworkCamerasInterface.MoveCameraEventLayer = EventLayers.Cameras; GuiFrameworkCamerasInterface.SelectWindowEventLayer = EventLayers.AfterMain; GuiFrameworkCamerasInterface.ShortcutEventLayer = EventLayers.Main; GuiFrameworkEditorInterface.ToolsEventLayers = EventLayers.Tools; //Setup microcode cache load OgreInterface.MicrocodeCachePath = Path.Combine(AnomalyConfig.DocRoot, "ShaderCache.mcc"); OgreInterface.AllowMicrocodeCacheLoad = AnomalyConfig.LastShaderVersion == UnifiedMaterialBuilder.Version; AnomalyConfig.LastShaderVersion = UnifiedMaterialBuilder.Version; implementation.AddPlugins(pluginManager); pluginManager.OnConfigureDefaultWindow = createWindow; //Create core classes systemTimer = new NativeSystemTimer(); mainTimer = new NativeUpdateTimer(systemTimer); mainTimer.FramerateCap = AnomalyConfig.EngineConfig.MaxFPS; idleHandler = new IdleHandler(mainTimer.OnIdle); inputHandler = new NativeInputHandler(mainWindow, false); eventManager = new EventManager(inputHandler, Enum.GetValues(typeof(EventLayers))); eventUpdate = new EventUpdateListener(eventManager); builder.TryAddSingleton <EventManager>(eventManager); //This is externally owned pluginManager.initializePlugins(); frameClearManager = new FrameClearManager(OgreInterface.Instance.OgrePrimaryWindow.OgreRenderTarget, new Color(0.2f, 0.2f, 0.2f)); lightManager = pluginManager.RendererPlugin.createSceneViewLightManager(); //Core resources MyGUIInterface.Instance.CommonResourceGroup.addResource(this.GetType().AssemblyQualifiedName, "EmbeddedResource", true); OgreResourceGroupManager.getInstance().initializeAllResourceGroups(); //Intialize the platform mainTimer.addUpdateListener(eventUpdate); mainTimer.addUpdateListener(updateEventListener); pluginManager.setPlatformInfo(mainTimer, eventManager); GuiFrameworkInterface.Instance.handleCursors(mainWindow); //Layout Chain mdiLayout = new MDILayoutManager(); //Scene views sceneViewController = new SceneViewController(mdiLayout, eventManager, mainTimer, pluginManager.RendererPlugin.PrimaryWindow, MyGUIInterface.Instance.OgrePlatform.RenderManager, null); sceneStatsDisplayManager = new SceneStatsDisplayManager(sceneViewController, OgreInterface.Instance.OgrePrimaryWindow.OgreRenderTarget); sceneStatsDisplayManager.StatsVisible = true; sceneViewController.createWindow("Camera 1", AnomalyConfig.CameraConfig.MainCameraPosition, AnomalyConfig.CameraConfig.MainCameraLookAt, Vector3.Min, Vector3.Max, 0.0f, float.MaxValue, 100); virtualTextureLink = new VirtualTextureSceneViewLink(this); //Tools selectionMovementTools = new SimObjectMover("SelectionMover", PluginManager.Instance.RendererPlugin, eventManager, sceneViewController); selectionMovementTools.Visible = true; selectionMovementTools.addMovableObject("Selection", new SelectionMovableObject(selectionController)); mainForm = new AnomalyMain(this); LayoutChain layoutChain = new LayoutChain(); layoutChain.addLink(new SingleChildChainLink(GUILocationNames.Taskbar, mainForm.LayoutContainer), true); layoutChain.addLink(new PopupAreaChainLink(GUILocationNames.FullscreenPopup), true); layoutChain.SuppressLayout = true; layoutChain.addLink(new MDIChainLink(GUILocationNames.MDI, mdiLayout), true); layoutChain.addLink(new PopupAreaChainLink(GUILocationNames.ContentAreaPopup), true); layoutChain.addLink(new FinalChainLink("SceneViews", mdiLayout.DocumentArea), true); layoutChain.SuppressLayout = false; guiManager = new GUIManager(); guiManager.createGUI(mdiLayout, layoutChain, mainWindow); layoutChain.layout(); splashScreen = new SplashScreen(mainWindow, 100, "Anomaly.GUI.SplashScreen.SplashScreen.layout", "Anomaly.GUI.SplashScreen.SplashScreen.xml"); splashScreen.Hidden += splashScreen_Hidden; splashScreen.StatusUpdated += splashScreen_StatusUpdated; splashScreen.updateStatus(0, "Loading..."); idleHandler.runTemporaryIdle(finishInitialization()); }