public BuildData(Texture2D heightmap, Vector3 scale, Sim.Environment.Climate climate, float vegetationDensity, float treeDensity, int smoothing) { this.Heightmap = heightmap; this.TerrainScale = scale; this.Climate = climate; this.VegetationDensity = vegetationDensity; this.TreeDensity = treeDensity; this.Smoothing = smoothing; }