public BuildData(Texture2D heightmap, Vector3 scale, Sim.Environment.Climate climate,
                  float vegetationDensity, float treeDensity, int smoothing)
 {
     this.Heightmap         = heightmap;
     this.TerrainScale      = scale;
     this.Climate           = climate;
     this.VegetationDensity = vegetationDensity;
     this.TreeDensity       = treeDensity;
     this.Smoothing         = smoothing;
 }
 public BuildData(Texture2D heightmap, Vector3 scale, Sim.Environment.Climate climate,
     float vegetationDensity, float treeDensity, int smoothing)
 {
     this.Heightmap = heightmap;
     this.TerrainScale = scale;
     this.Climate = climate;
     this.VegetationDensity = vegetationDensity;
     this.TreeDensity = treeDensity;
     this.Smoothing = smoothing;
 }