private void OnDestroy() { signalBus.TryUnsubscribe <MainScreenChangedSignal>(UpdateButtons); signalBus.TryUnsubscribe <InboxSignal>(UpdateButtons); signalBus.TryUnsubscribe <ActivitySignal>(UpdateButtons); signalBus.TryUnsubscribe <TaskSignal>(UpdateButtons); }
public void Dispose() { _signalBus.TryUnsubscribe <OpenScreenRequestSignal>(OnOpenScreenRequest); _signalBus.TryUnsubscribe <CloseScreenRequestSignal>(OnCloseScreenRequest); _signalBus.TryUnsubscribe <CloseAllScreensRequestSignal>(OnCloseAllScreensRequest); _signalBus.TryUnsubscribe <ScreenStateChangedSignal>(OnScreenStateChanged); }
private void OnDestroy() { _signalBus.TryUnsubscribe <LoadDataSignal>(LoadPlayer); _signalBus.TryUnsubscribe <GameSignal.StartGame>(SetPlayer); _signalBus.TryUnsubscribe <GameSignal.GameOver>(GameOver); _signalBus.TryUnsubscribe <PlayerSignal.SetRecord>(SetRecord); }
private void OnDestroy() { _signalBus.TryUnsubscribe <GameSignal.LaunchGame>(LaunchGame); _signalBus.TryUnsubscribe <GameSignal.StartGame>(StartGame); _signalBus.TryUnsubscribe <GameSignal.StartGame>(GameOver); _signalBus.TryUnsubscribe <GameSignal.QuitGame>(Quit); }
private void OnDestroy() { _signalBus.TryUnsubscribe <PlayerSignal.Score>(PlayerScore); _signalBus.TryUnsubscribe <PlayerSignal.SetRecord>(PlayerSetRecord); _signalBus.TryUnsubscribe <LoadDataSignal>(LoadSettings); _signalBus.TryUnsubscribe <GameSignal.LaunchGame>(LaunchGame); _signalBus.TryUnsubscribe <GameSignal.GameOver>(GameOver); }
void removeSignalListeners() { _signalBus.TryUnsubscribe <IngredientAddedSignal>(onIngredientAdded); _signalBus.TryUnsubscribe <IngredientTouchedSignal>(onIngredientTouched); _signalBus.TryUnsubscribe <IngredientTrashedSignal>(onIngredientTrashed); _signalBus.TryUnsubscribe <RecipeCompletedSignal>(onRecipeCompleted); _signalBus.TryUnsubscribe <UndesirableIngredientAddedSignal>(onUndesirableIngredientAdded); Lean.Touch.LeanTouch.OnFingerSwipe -= onFingerSwiped; }
private void OnDestroy() { _signalBus.TryUnsubscribe <PlayerSignal.Score>(PlayScoreSFX); _signalBus.TryUnsubscribe <PlayerSignal.Fly>(PlayFlySFX); _signalBus.TryUnsubscribe <PlayerSignal.Hit>(PlayHitSFX); _signalBus.TryUnsubscribe <VolumeChangeSignal>(SetVolume); _signalBus.TryUnsubscribe <AudioStateSingal>(SetAudio); _signalBus.TryUnsubscribe <LoadDataSignal>(LoadAudioSettings); }
public void UnsubscribeSignal <T>(Action onFire) where T : ICustomSignal { signalBus.TryUnsubscribe <T>(onFire); }
private void OnDestroy() { signalBus.TryUnsubscribe <MissionSignal>(ConsumeMissionSignal); }
private void OnDestroy() { signalBus.TryUnsubscribe <BuildingSignal>(UpdateStorage); signalBus.TryUnsubscribe <ResourcesSignal>(UpdateStorage); }
void unsubscribeFromSignals() { _signalBus.TryUnsubscribe <GameIsOverSignal>(onGameIsOver); }
public void Dispose() { _signalBus.TryUnsubscribe <EnemyDiedSignal>(OnEnemyDied); }
private void OnDestroy() { signalBus.TryUnsubscribe <ActivitySignal>(ConsumeActivitySignal); signalBus.TryUnsubscribe <TaskSignal>(ConsumeTaskSignal); }
private void OnDestroy() { _signalBus.TryUnsubscribe <GameStartedSignal>(OnGameStarted); }
private void OnDestroy() { _signalBus.TryUnsubscribe <BoardCreatedSignal>(OnBoardCreated); _signalBus.TryUnsubscribe <BoardClearedSignal>(OnBoardCleared); }
public void Dispose() { _signalBus.TryUnsubscribe <ShopItemBoughtSignal>(OnShopItemBought); _signalBus.TryUnsubscribe <PlayerHealthChangedSignal>(OnPlayerHealthChanged); }
private void OnDestroy() { _signalBus.TryUnsubscribe <SystemSignal.GameMode.FlyMode.Activate> (EnableObject); _signalBus.TryUnsubscribe <SystemSignal.GameMode.FlyMode.Deactivate> (DisableObject); }
public void Dispose() { _signalBus.TryUnsubscribe <PlayerHealthChangedSignal>(OnPlayerHealthChangedSignal); _signalBus.TryUnsubscribe <PlayerMaxHealthChangedSignal>(OnPlayerMaxHealthChangedSignal); }
private void DeregisterListeners() { _signalBus.TryUnsubscribe <OpenScreenRequestSignal>(OnOpenScreenRequestSignal); _signalBus.TryUnsubscribe <CloseScreenRequestSignal>(OnCloseScreenRequestSignal); _signalBus.TryUnsubscribe <GotoScreenRequestSignal>(OnGotoScreenRequestSignal); }
private void OnDestroy() { signalBus.TryUnsubscribe <CurrentMapSignal>(ConsumeCurrentMapSignal); }
public void Dispose() { _signalBus.TryUnsubscribe <ScoreChangedSignal>(OnScoreChanged); }
/// <summary> /// Method triggered when the game starts. /// </summary> protected virtual void OnGameStart() { _signalBus.TryUnsubscribe <OnGameStartedSignal>(OnGameStart); Logger.Log("Game Started", Colors.Lime); }
private void OnDestroy() { signalBus.TryUnsubscribe <InboxSignal>(ConsumeInboxSignal); }
private void OnDestroy() { signalBus.TryUnsubscribe <ResourcesSignal>(ConsumeResourcesSignal); }
private void OnDestroy() { signalBus.TryUnsubscribe <BuildingSignal>(UpdateBuildings); }
void removeSignalListeners() { _signalBus.TryUnsubscribe<DesirableIngredientAddedSignal>(onDesirableIngredientAdded); }
private void OnGameStartInternal() { _signalBus.TryUnsubscribe <OnGameStartedSignal>(OnGameStartInternal); OnGameStart(); }
private void OnDestroy() { signalBus.TryUnsubscribe <ExpeditionSignal>(ConsumeExpeditionSignal); }
private void OnApplicationQuit() { signalBus.TryUnsubscribe <ShowBuildingData>(StateDependency); }
private void OnDestroy() { signalBus.TryUnsubscribe <ResourcesSignal>(CheckClaimButton); }