Exemple #1
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 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <MainScreenChangedSignal>(UpdateButtons);
     signalBus.TryUnsubscribe <InboxSignal>(UpdateButtons);
     signalBus.TryUnsubscribe <ActivitySignal>(UpdateButtons);
     signalBus.TryUnsubscribe <TaskSignal>(UpdateButtons);
 }
 public void Dispose()
 {
     _signalBus.TryUnsubscribe <OpenScreenRequestSignal>(OnOpenScreenRequest);
     _signalBus.TryUnsubscribe <CloseScreenRequestSignal>(OnCloseScreenRequest);
     _signalBus.TryUnsubscribe <CloseAllScreensRequestSignal>(OnCloseAllScreensRequest);
     _signalBus.TryUnsubscribe <ScreenStateChangedSignal>(OnScreenStateChanged);
 }
Exemple #3
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 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <LoadDataSignal>(LoadPlayer);
     _signalBus.TryUnsubscribe <GameSignal.StartGame>(SetPlayer);
     _signalBus.TryUnsubscribe <GameSignal.GameOver>(GameOver);
     _signalBus.TryUnsubscribe <PlayerSignal.SetRecord>(SetRecord);
 }
Exemple #4
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 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <GameSignal.LaunchGame>(LaunchGame);
     _signalBus.TryUnsubscribe <GameSignal.StartGame>(StartGame);
     _signalBus.TryUnsubscribe <GameSignal.StartGame>(GameOver);
     _signalBus.TryUnsubscribe <GameSignal.QuitGame>(Quit);
 }
Exemple #5
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 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <PlayerSignal.Score>(PlayerScore);
     _signalBus.TryUnsubscribe <PlayerSignal.SetRecord>(PlayerSetRecord);
     _signalBus.TryUnsubscribe <LoadDataSignal>(LoadSettings);
     _signalBus.TryUnsubscribe <GameSignal.LaunchGame>(LaunchGame);
     _signalBus.TryUnsubscribe <GameSignal.GameOver>(GameOver);
 }
 void removeSignalListeners()
 {
     _signalBus.TryUnsubscribe <IngredientAddedSignal>(onIngredientAdded);
     _signalBus.TryUnsubscribe <IngredientTouchedSignal>(onIngredientTouched);
     _signalBus.TryUnsubscribe <IngredientTrashedSignal>(onIngredientTrashed);
     _signalBus.TryUnsubscribe <RecipeCompletedSignal>(onRecipeCompleted);
     _signalBus.TryUnsubscribe <UndesirableIngredientAddedSignal>(onUndesirableIngredientAdded);
     Lean.Touch.LeanTouch.OnFingerSwipe -= onFingerSwiped;
 }
Exemple #7
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 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <PlayerSignal.Score>(PlayScoreSFX);
     _signalBus.TryUnsubscribe <PlayerSignal.Fly>(PlayFlySFX);
     _signalBus.TryUnsubscribe <PlayerSignal.Hit>(PlayHitSFX);
     _signalBus.TryUnsubscribe <VolumeChangeSignal>(SetVolume);
     _signalBus.TryUnsubscribe <AudioStateSingal>(SetAudio);
     _signalBus.TryUnsubscribe <LoadDataSignal>(LoadAudioSettings);
 }
Exemple #8
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 public void UnsubscribeSignal <T>(Action onFire) where T : ICustomSignal
 {
     signalBus.TryUnsubscribe <T>(onFire);
 }
 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <MissionSignal>(ConsumeMissionSignal);
 }
Exemple #10
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 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <BuildingSignal>(UpdateStorage);
     signalBus.TryUnsubscribe <ResourcesSignal>(UpdateStorage);
 }
 void unsubscribeFromSignals()
 {
     _signalBus.TryUnsubscribe <GameIsOverSignal>(onGameIsOver);
 }
 public void Dispose()
 {
     _signalBus.TryUnsubscribe <EnemyDiedSignal>(OnEnemyDied);
 }
Exemple #13
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 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <ActivitySignal>(ConsumeActivitySignal);
     signalBus.TryUnsubscribe <TaskSignal>(ConsumeTaskSignal);
 }
Exemple #14
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 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <GameStartedSignal>(OnGameStarted);
 }
 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <BoardCreatedSignal>(OnBoardCreated);
     _signalBus.TryUnsubscribe <BoardClearedSignal>(OnBoardCleared);
 }
Exemple #16
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 public void Dispose()
 {
     _signalBus.TryUnsubscribe <ShopItemBoughtSignal>(OnShopItemBought);
     _signalBus.TryUnsubscribe <PlayerHealthChangedSignal>(OnPlayerHealthChanged);
 }
Exemple #17
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 private void OnDestroy()
 {
     _signalBus.TryUnsubscribe <SystemSignal.GameMode.FlyMode.Activate> (EnableObject);
     _signalBus.TryUnsubscribe <SystemSignal.GameMode.FlyMode.Deactivate> (DisableObject);
 }
Exemple #18
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 public void Dispose()
 {
     _signalBus.TryUnsubscribe <PlayerHealthChangedSignal>(OnPlayerHealthChangedSignal);
     _signalBus.TryUnsubscribe <PlayerMaxHealthChangedSignal>(OnPlayerMaxHealthChangedSignal);
 }
 private void DeregisterListeners()
 {
     _signalBus.TryUnsubscribe <OpenScreenRequestSignal>(OnOpenScreenRequestSignal);
     _signalBus.TryUnsubscribe <CloseScreenRequestSignal>(OnCloseScreenRequestSignal);
     _signalBus.TryUnsubscribe <GotoScreenRequestSignal>(OnGotoScreenRequestSignal);
 }
Exemple #20
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 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <CurrentMapSignal>(ConsumeCurrentMapSignal);
 }
 public void Dispose()
 {
     _signalBus.TryUnsubscribe <ScoreChangedSignal>(OnScoreChanged);
 }
Exemple #22
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        /// <summary>
        /// Method triggered when the game starts.
        /// </summary>
        protected virtual void OnGameStart()
        {
            _signalBus.TryUnsubscribe <OnGameStartedSignal>(OnGameStart);

            Logger.Log("Game Started", Colors.Lime);
        }
Exemple #23
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 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <InboxSignal>(ConsumeInboxSignal);
 }
 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <ResourcesSignal>(ConsumeResourcesSignal);
 }
 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <BuildingSignal>(UpdateBuildings);
 }
 void removeSignalListeners()
 {
     _signalBus.TryUnsubscribe<DesirableIngredientAddedSignal>(onDesirableIngredientAdded);
 }
Exemple #27
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        private void OnGameStartInternal()
        {
            _signalBus.TryUnsubscribe <OnGameStartedSignal>(OnGameStartInternal);

            OnGameStart();
        }
 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <ExpeditionSignal>(ConsumeExpeditionSignal);
 }
Exemple #29
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 private void OnApplicationQuit()
 {
     signalBus.TryUnsubscribe <ShowBuildingData>(StateDependency);
 }
 private void OnDestroy()
 {
     signalBus.TryUnsubscribe <ResourcesSignal>(CheckClaimButton);
 }