public void LookForTarget(Player player) { if (target == null) { List <Unit> enemiesInSight = new List <Unit>(); foreach (Unit enemy in player.units) { if (Sight.Contains(enemy.pos)) { enemiesInSight.Add(enemy); } } if (enemiesInSight.Count == 0) { return; } float shortest_distance = Sight.Radius; foreach (Unit enemy in enemiesInSight) { float distance = (enemy.pos - pos).Length(); if (distance < shortest_distance) { shortest_distance = distance; target = enemy; } } } }
protected bool EnemyInSight(Computer p2) { foreach (Unit unit in p2.units) { if (Sight.Contains(unit.pos)) { return(true); } } return(false); }