protected void FromDungeonGen(int seed, DungeonTemplate template) { Log.InfoFormat("Loading template for world {0}({1})...", Id, Name); var gen = new Generator(seed, template); gen.Generate(); var ras = new Rasterizer(seed, gen.ExportGraph()); ras.Rasterize(); var dTiles = ras.ExportMap(); if (Map == null) { Map = new Wmap(Manager.Resources.GameData); Interlocked.Add(ref _entityInc, Map.Load(dTiles, _entityInc)); if (Blocking == 3) { Sight.CalcRegionBlocks(Map); } } else { Map.ResetTiles(); } InitMap(); }
protected void FromWorldMap(System.IO.Stream dat) { Log.InfoFormat("Loading map for world {0}({1})...", Id, Name); if (Map == null) { Map = new Wmap(Manager.Resources.GameData); Interlocked.Add(ref _entityInc, Map.Load(dat, _entityInc)); if (Blocking == 3) { Sight.CalcRegionBlocks(Map); } } else { Map.ResetTiles(); } InitMap(); }