コード例 #1
0
ファイル: LevelManager.cs プロジェクト: JoelaSardine/GGJ2020
    private void Awake()
    {
        sicknessManager = GetComponent <SicknessManager>();

        /*if (shuffleSpawns)
         * {
         *  ShuffleList(playersSpawns);
         * }
         * if (shuffleSpawners)
         * {
         *  ShuffleList(patientSpawners);
         * }*/

        UpdateUI();
    }
コード例 #2
0
 private void Start()
 {
     nextSpawn       = Random.Range(DelayRangeBetweenSpawn.x, DelayRangeBetweenSpawn.y);
     sicknessManager = sicknessManager ?? FindObjectOfType <SicknessManager>();
 }