private void Awake() { sicknessManager = GetComponent <SicknessManager>(); /*if (shuffleSpawns) * { * ShuffleList(playersSpawns); * } * if (shuffleSpawners) * { * ShuffleList(patientSpawners); * }*/ UpdateUI(); }
private void Start() { nextSpawn = Random.Range(DelayRangeBetweenSpawn.x, DelayRangeBetweenSpawn.y); sicknessManager = sicknessManager ?? FindObjectOfType <SicknessManager>(); }