void CreateShuriken() { _animator.SetTrigger("Throw"); // GameObject go = Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity) as GameObject; GameObject go = Network.Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity, 0) as GameObject; shuriken = go.GetComponent<ShurikenNetwork>(); shuriken.Character = this; shuriken.Direction = _shurikenDirection; }
void CreateShuriken() { _animator.SetTrigger("Throw"); // GameObject go = Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity) as GameObject; GameObject go = Network.Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity, 0) as GameObject; shuriken = go.GetComponent <ShurikenNetwork>(); shuriken.Character = this; shuriken.Direction = _shurikenDirection; }