void CreateShuriken()
 {
     _animator.SetTrigger("Throw");
     //		GameObject go = Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity) as GameObject;
     GameObject go = Network.Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity, 0) as GameObject;
     shuriken = go.GetComponent<ShurikenNetwork>();
     shuriken.Character = this;
     shuriken.Direction = _shurikenDirection;
 }
Beispiel #2
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    void CreateShuriken()
    {
        _animator.SetTrigger("Throw");
//		GameObject go = Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity) as GameObject;
        GameObject go = Network.Instantiate(shurikenPrefab, spawnPoint.position, Quaternion.identity, 0) as GameObject;

        shuriken           = go.GetComponent <ShurikenNetwork>();
        shuriken.Character = this;
        shuriken.Direction = _shurikenDirection;
    }