void ArrowRotation(object o, ShootView.OnCamRotateEventArgs e) { if (gameObject.GetComponent <Rigidbody>().velocity == Vector3.zero) { transform.rotation = e.CamAngles * Quaternion.Euler(new Vector3(90, 1, 1)); } }
public void CubeRotation(object o, ShootView.OnCamRotateEventArgs e) { transform.rotation = new Quaternion(e.CamAngles.x, 0f, e.CamAngles.z, 0f); }