void ArrowRotation(object o, ShootView.OnCamRotateEventArgs e)
 {
     if (gameObject.GetComponent <Rigidbody>().velocity == Vector3.zero)
     {
         transform.rotation = e.CamAngles * Quaternion.Euler(new Vector3(90, 1, 1));
     }
 }
 public void CubeRotation(object o, ShootView.OnCamRotateEventArgs e)
 {
     transform.rotation = new Quaternion(e.CamAngles.x, 0f, e.CamAngles.z, 0f);
 }