コード例 #1
0
        public void ServerCollisionCallback(ShootTargetMono collidedTarget)
        {
            _serverCollidedTarget = collidedTarget;
            _serverBulletMono.Rigidbody.velocity = Vector2.zero;

            if (!(_serverCollidedTarget is null))
            {
                _serverCollidedTarget.OnServerDeathDataReached();
            }
        }